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Fix particle & shot loading on linux (fix file name case)

This commit is contained in:
fgenesis 2012-03-12 03:03:58 +01:00
parent 4891fcc339
commit 25e228d3ca
2 changed files with 6 additions and 3 deletions

View file

@ -64,7 +64,7 @@ ShotData::ShotData()
ignoreShield = false; ignoreShield = false;
} }
void readEquals2(std::ifstream &in) template <typename T> void readEquals2(T &in)
{ {
std::string temp; std::string temp;
in >> temp; in >> temp;
@ -93,7 +93,10 @@ void ShotData::bankLoad(const std::string &file, const std::string &path)
} }
debugLog(usef); debugLog(usef);
std::ifstream inf(usef.c_str()); char *data = readFile(core->adjustFilenameCase(usef).c_str());
if (!data)
return;
SimpleIStringStream inf(data, SimpleIStringStream::TAKE_OVER);
std::string token; std::string token;
while (inf >> token) while (inf >> token)
{ {
@ -241,7 +244,6 @@ void ShotData::bankLoad(const std::string &file, const std::string &path)
} }
inf.close();
} }
void Shot::fire(bool playSfx) void Shot::fire(bool playSfx)

View file

@ -96,6 +96,7 @@ void ParticleEffect::bankLoad(const std::string &file, const std::string &path)
clearEmitters(); clearEmitters();
usef = core->adjustFilenameCase(usef);
debugLog(usef); debugLog(usef);
char *buffer = readFile(usef); char *buffer = readFile(usef);
if (!buffer) if (!buffer)