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tiny cleanup

This commit is contained in:
fgenesis 2015-01-28 01:45:52 +01:00
parent f54d341242
commit 2612b6e251

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@ -5910,24 +5910,16 @@ void Game::rebuildElementUpdateList()
elementUpdateList.clear(); elementUpdateList.clear();
elementInteractionList.clear(); elementInteractionList.clear();
for (int i = 0; i < dsq->getNumElements(); i++) for (int i = 0; i < dsq->getNumElements(); i++)
//for (int i = LR_ELEMENTS1; i <= LR_ELEMENTS8; i++)
{ {
//RenderObjectLayer *rl = dsq->getRenderObjectLayer(i);
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
if (e && e->layer >= LR_ELEMENTS1 && e->layer <= LR_ELEMENTS8) const int eeidx = e->getElementEffectIndex();
{ if (eeidx != -1 && e->layer >= LR_ELEMENTS1 && e->layer <= LR_ELEMENTS8)
if (e->getElementEffectIndex() != -1)
{
elementUpdateList.push_back(e); elementUpdateList.push_back(e);
} ElementEffect ee = dsq->getElementEffectByIndex(eeidx);
}
ElementEffect ee = dsq->getElementEffectByIndex(e->getElementEffectIndex());
if(ee.type == EFX_WAVY) if(ee.type == EFX_WAVY)
{
elementInteractionList.push_back(e); elementInteractionList.push_back(e);
} }
} }
}
void Game::setElementLayerFlags() void Game::setElementLayerFlags()
{ {