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https://github.com/AquariaOSE/Aquaria.git
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update precacher.txt, file is now in the repo, and speedup loading a little bit more on slow machines
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parent
e5fad1e72e
commit
263bff3659
2 changed files with 45 additions and 4 deletions
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@ -673,9 +673,9 @@ static void loadBitForSoundCache()
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{
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{
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if (soundsLoaded > 0 && soundsLoaded < soundsExpected)
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if (soundsLoaded > 0 && soundsLoaded < soundsExpected)
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{
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{
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// Only update every 4 sounds so we don't waste too much
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// Only update every few sounds so we don't waste too much
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// time waiting for vsync.
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// time waiting for vsync.
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if (soundsLoaded % 4 == 0)
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if (soundsLoaded % 16 == 0)
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{
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{
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loadBit(LOAD_SOUNDCACHE,
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loadBit(LOAD_SOUNDCACHE,
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(float)soundsLoaded / soundsExpected);
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(float)soundsLoaded / soundsExpected);
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@ -685,12 +685,12 @@ static void loadBitForSoundCache()
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}
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}
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static unsigned int texturesLoaded = 0;
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static unsigned int texturesLoaded = 0;
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static const unsigned int texturesExpected = 652;
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static const unsigned int texturesExpected = 663;
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static void loadBitForTexPrecache()
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static void loadBitForTexPrecache()
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{
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{
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if (texturesLoaded > 0 && texturesLoaded < texturesExpected)
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if (texturesLoaded > 0 && texturesLoaded < texturesExpected)
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{
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{
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if (texturesLoaded % 16 == 0)
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if (texturesLoaded % 32 == 0)
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{
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{
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loadBit(LOAD_TEXTURES,
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loadBit(LOAD_TEXTURES,
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(float)texturesLoaded / texturesExpected);
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(float)texturesLoaded / texturesExpected);
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41
files/data/precache.txt
Normal file
41
files/data/precache.txt
Normal file
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@ -0,0 +1,41 @@
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gui/*.png
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gui/worldmap/*.png
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gui/minimap/*.png
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particles/*.png
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naija/*.png
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song/*.png
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shots/*.png
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ingredients/*.png
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gems/*.png
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collectibles/*.png
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missingImage
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menu
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glow
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shock-lines
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gameover-0001
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gameover-0002
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gameover-0003
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gameover-0004
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bubble
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font
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manaballLines
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manaballRing
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glint
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menu2
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cursor
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cursor-sing
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cursor-swim
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cursor-burst
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cursor-look
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Aquarian
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fish-0002
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damage
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fader
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mouse-leftbutton
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mouse-rightbutton
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mouse-middlebutton
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mouse-body
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water/water-line
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areyousure
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yes
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no
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