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remove iprof and BBGE_PROF (#74)
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47f8677aa7
commit
26759c8be1
22 changed files with 3 additions and 2286 deletions
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@ -31,9 +31,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "BBGECompileConfig.h"
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#define BBGE_PROF(x)
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#define compile_assert(pred) switch(0){case 0:case (pred):;}
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#ifdef _MSC_VER
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@ -1046,8 +1046,6 @@ void Core::run(float runTime)
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while((runTime == -1 && !loopDone) || (runTime >0))
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{
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BBGE_PROF(Core_main);
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nowTicks = SDL_GetTicks();
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dt = (nowTicks-thenTicks)/1000.0;
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thenTicks = nowTicks;
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@ -1177,8 +1175,6 @@ void Core::run(float runTime)
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showBuffer();
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BBGE_PROF(STOP);
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if (nestedMains == 1)
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clearGarbage();
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@ -1741,10 +1737,6 @@ void Core::updateCullData()
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void Core::render(int startLayer, int endLayer, bool useFrameBufferIfAvail)
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{
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BBGE_PROF(Core_render);
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if (startLayer == -1 && endLayer == -1 && overrideStartLayer != 0)
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{
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startLayer = overrideStartLayer;
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@ -2048,8 +2040,6 @@ CountedPtr<Texture> Core::doTextureAdd(const std::string &texture, const std::st
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CountedPtr<Texture> Core::addTexture(const std::string &textureName)
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{
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BBGE_PROF(Core_addTexture);
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if (textureName.empty())
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return NULL;
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@ -2192,7 +2182,6 @@ void Core::enqueueRenderObjectDeletion(RenderObject *object)
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void Core::clearGarbage()
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{
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BBGE_PROF(Core_clearGarbage);
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// HACK: optimize this (use a list instead of a queue)
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for (RenderObjects::iterator i = garbage.begin(); i != garbage.end(); i++)
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@ -30,7 +30,6 @@ Emitter::Emitter(ParticleEffect *pe) : Quad(), pe(pe)
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void Emitter::destroy()
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{
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BBGE_PROF(Emitter_destroy);
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for (Particles::iterator i = particles.begin(); i != particles.end(); i++)
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{
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(*i)->active = false;
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@ -43,7 +42,6 @@ void Emitter::destroy()
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void Emitter::spawnParticle(float perc)
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{
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BBGE_PROF(Emitter_spawnParticle);
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Particle *p = particleManager->getFreeParticle(this);
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p->active = true;
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@ -231,8 +229,6 @@ void Emitter::render()
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void Emitter::onRender()
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{
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BBGE_PROF(Emitter_onRender);
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if (particles.empty()) return;
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if (!data.spawnLocal)
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@ -39,7 +39,6 @@ void ParticleEffect::setDie(bool v)
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void ParticleEffect::load(const std::string &name)
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{
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BBGE_PROF(ParticleEffect_load);
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particleManager->loadParticleEffectFromBank(name, this);
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}
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@ -443,8 +442,6 @@ void ParticleEffect::stop()
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void ParticleEffect::onRender()
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{
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BBGE_PROF(ParticleEffect_onRender);
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RenderObject::onRender();
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}
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@ -257,7 +257,6 @@ Particle *ParticleManager::stomp()
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Particle *ParticleManager::getFreeParticle(Emitter *emitter)
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{
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BBGE_PROF(ParticleManager_getFreeParticle);
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if (size == 0) return 0;
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Particle *p = 0;
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@ -354,7 +353,6 @@ int ParticleManager::getSize()
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void ParticleManager::update(float dt)
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{
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BBGE_PROF(ParticleManager_update);
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numActive = 0;
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for (size_t i = 0; i < particles.size(); i++)
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{
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