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Eliminating obsolete #ifdefs and friends (#26)

The following options have been applied globally, using unifdef(1):
```c
 #undef BBGE_BUILD_DIRECTX

 #define BBGE_BUILD_OPENGL 1
 #define GL_GLEXT_LEGACY   1
 #define HAVE_PUTENV       1
 #define TIXML_USE_STL     1
 #define BBGE_BUILD_SDL    1
```
This commit is contained in:
Nicolas Braud-Santoni 2016-05-05 03:49:41 +02:00 committed by False.Genesis
parent dff33b0530
commit 276265be1d
54 changed files with 1 additions and 2248 deletions

View file

@ -93,7 +93,6 @@ std::string getMapTemplateFilename()
void WarpAreaRender::onRender()
{
#ifdef BBGE_BUILD_OPENGL
for (int i = 0; i < dsq->game->warpAreas.size(); i++)
{
WarpArea *a = &dsq->game->warpAreas[i];
@ -141,53 +140,6 @@ void WarpAreaRender::onRender()
}
glTranslatef(-a->position.x, -a->position.y,0);
}
#endif
#ifdef BBGE_BUILD_DIRECTX
for (int i = 0; i < dsq->game->warpAreas.size(); i++)
{
WarpArea *a = &dsq->game->warpAreas[i];
core->translateMatrixStack(a->position.x, a->position.y);
switch (a->warpAreaType[0])
{
case 'B':
core->setColor(0, 0, 1, alpha.x);
break;
case 'R':
core->setColor(1,0,0,alpha.x);
break;
case 'G':
core->setColor(0,1,0,alpha.x);
break;
case 'Y':
core->setColor(1,1,0,alpha.x);
break;
case 'P':
core->setColor(1,0,1,alpha.x);
break;
}
if (a->radius)
{
// drawCircle(a->radius);
}
else
{
core->applyMatrixStackToWorld();
core->blitD3D(0, a->w*2, a->h*2);
/*
glBegin(GL_QUADS);
{
glVertex2f(-a->w,-a->h);
glVertex2f(-a->w,a->h);
glVertex2f(a->w,a->h);
glVertex2f(a->w,-a->h);
}
glEnd();
*/
}
core->translateMatrixStack(-a->position.x, -a->position.y);
//glTranslatef(-a->position.x, -a->position.y,0);
}
#endif
}
SceneEditor::SceneEditor() : ActionMapper(), on(false)