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Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1): ```c #undef BBGE_BUILD_DIRECTX #define BBGE_BUILD_OPENGL 1 #define GL_GLEXT_LEGACY 1 #define HAVE_PUTENV 1 #define TIXML_USE_STL 1 #define BBGE_BUILD_SDL 1 ```
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54 changed files with 1 additions and 2248 deletions
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@ -93,7 +93,6 @@ std::string getMapTemplateFilename()
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void WarpAreaRender::onRender()
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{
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#ifdef BBGE_BUILD_OPENGL
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for (int i = 0; i < dsq->game->warpAreas.size(); i++)
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{
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WarpArea *a = &dsq->game->warpAreas[i];
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@ -141,53 +140,6 @@ void WarpAreaRender::onRender()
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}
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glTranslatef(-a->position.x, -a->position.y,0);
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}
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#endif
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#ifdef BBGE_BUILD_DIRECTX
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for (int i = 0; i < dsq->game->warpAreas.size(); i++)
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{
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WarpArea *a = &dsq->game->warpAreas[i];
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core->translateMatrixStack(a->position.x, a->position.y);
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switch (a->warpAreaType[0])
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{
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case 'B':
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core->setColor(0, 0, 1, alpha.x);
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break;
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case 'R':
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core->setColor(1,0,0,alpha.x);
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break;
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case 'G':
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core->setColor(0,1,0,alpha.x);
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break;
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case 'Y':
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core->setColor(1,1,0,alpha.x);
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break;
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case 'P':
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core->setColor(1,0,1,alpha.x);
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break;
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}
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if (a->radius)
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{
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// drawCircle(a->radius);
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}
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else
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{
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core->applyMatrixStackToWorld();
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core->blitD3D(0, a->w*2, a->h*2);
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/*
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glBegin(GL_QUADS);
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{
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glVertex2f(-a->w,-a->h);
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glVertex2f(-a->w,a->h);
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glVertex2f(a->w,a->h);
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glVertex2f(a->w,-a->h);
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}
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glEnd();
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*/
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}
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core->translateMatrixStack(-a->position.x, -a->position.y);
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//glTranslatef(-a->position.x, -a->position.y,0);
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}
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#endif
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}
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SceneEditor::SceneEditor() : ActionMapper(), on(false)
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