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Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1): ```c #undef BBGE_BUILD_DIRECTX #define BBGE_BUILD_OPENGL 1 #define GL_GLEXT_LEGACY 1 #define HAVE_PUTENV 1 #define TIXML_USE_STL 1 #define BBGE_BUILD_SDL 1 ```
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54 changed files with 1 additions and 2248 deletions
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@ -188,7 +188,6 @@ void WaterSurfaceRender::render()
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void WaterSurfaceRender::onRender()
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{
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#ifdef BBGE_BUILD_OPENGL
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if (dsq->game->waterLevel == 0) return;
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if (dsq->useFrameBuffer && dsq->frameBuffer.isInited())
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{
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@ -256,5 +255,4 @@ void WaterSurfaceRender::onRender()
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//glDisable(GL_SCISSOR_TEST);
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#endif
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}
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