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Eliminating obsolete #ifdefs and friends (#26)

The following options have been applied globally, using unifdef(1):
```c
 #undef BBGE_BUILD_DIRECTX

 #define BBGE_BUILD_OPENGL 1
 #define GL_GLEXT_LEGACY   1
 #define HAVE_PUTENV       1
 #define TIXML_USE_STL     1
 #define BBGE_BUILD_SDL    1
```
This commit is contained in:
Nicolas Braud-Santoni 2016-05-05 03:49:41 +02:00 committed by False.Genesis
parent dff33b0530
commit 276265be1d
54 changed files with 1 additions and 2248 deletions

View file

@ -188,7 +188,6 @@ void WaterSurfaceRender::render()
void WaterSurfaceRender::onRender()
{
#ifdef BBGE_BUILD_OPENGL
if (dsq->game->waterLevel == 0) return;
if (dsq->useFrameBuffer && dsq->frameBuffer.isInited())
{
@ -256,5 +255,4 @@ void WaterSurfaceRender::onRender()
//glDisable(GL_SCISSOR_TEST);
#endif
}