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Eliminating obsolete #ifdefs and friends (#26)

The following options have been applied globally, using unifdef(1):
```c
 #undef BBGE_BUILD_DIRECTX

 #define BBGE_BUILD_OPENGL 1
 #define GL_GLEXT_LEGACY   1
 #define HAVE_PUTENV       1
 #define TIXML_USE_STL     1
 #define BBGE_BUILD_SDL    1
```
This commit is contained in:
Nicolas Braud-Santoni 2016-05-05 03:49:41 +02:00 committed by False.Genesis
parent dff33b0530
commit 276265be1d
54 changed files with 1 additions and 2248 deletions

View file

@ -351,7 +351,6 @@ bool exists(const std::string &f, bool makeFatal, bool skipVFS)
void drawCircle(float radius, int stepSize)
{
#ifdef BBGE_BUILD_OPENGL
//glDisable(GL_CULL_FACE);
glBegin(GL_POLYGON);
@ -364,7 +363,6 @@ void drawCircle(float radius, int stepSize)
glEnd();
//glEnable(GL_CULL_FACE);
#endif
}
void exit_error(const std::string &message)
@ -385,9 +383,7 @@ std::string parseCommand(const std::string &line, const std::string &command)
void glColor3_256(int r, int g, int b)
{
#ifdef BBGE_BUILD_OPENGL
glColor4f(float(r)/256.0f, float(g)/256.0f, float(b)/256.0f, 1.0f);
#endif
}
bool chance(int perc)
@ -930,14 +926,12 @@ GLuint generateEmptyTexture(int quality) // Create An Empty Texture
memset(data, 0, size); // Clear Storage Memory
#ifdef BBGE_BUILD_OPENGL
glGenTextures(1, &txtnumber); // Create 1 Texture
glBindTexture(GL_TEXTURE_2D, txtnumber); // Bind The Texture
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, quality, quality, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data); // Build Texture Using Information In data
#endif
delete [] data; // Release data