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Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1): ```c #undef BBGE_BUILD_DIRECTX #define BBGE_BUILD_OPENGL 1 #define GL_GLEXT_LEGACY 1 #define HAVE_PUTENV 1 #define TIXML_USE_STL 1 #define BBGE_BUILD_SDL 1 ```
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54 changed files with 1 additions and 2248 deletions
34
BBGE/Base.h
34
BBGE/Base.h
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@ -60,46 +60,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <glfw.h>
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#include "glext.h"
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//#include "glext.h"
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#elif BBGE_BUILD_DIRECTX
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#if defined(BBGE_BUILD_X360) && !defined(BBGE_BUILD_WINDOWS)
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#include <xtl.h>
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#include <ppcintrinsics.h>
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#endif // _XBOX
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#if defined(BBGE_BUILD_X360) && defined(BBGE_BUILD_WINDOWS)
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// Using the win32\ path prefix on the D3D include files makes sure that the Xbox 360
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// version of D3D is used, not the DirectX SDK version.
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#include <win32\vs2005\d3d9.h>
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#include <win32\vs2005\d3dx9.h>
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#pragma warning(disable:4100)
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#include "XTLOnPC.h"
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#endif // _PC
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#if defined(BBGE_BUILD_X360)
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#include <xgraphics.h>
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#include <xboxmath.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <assert.h>
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#endif
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#endif
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#ifdef BBGE_BUILD_SDL
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#include "SDL.h"
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#endif
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#if defined(BBGE_BUILD_OPENGL)
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#define GL_GLEXT_LEGACY 1
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#include "gl.h"
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#include "glext.h"
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#endif
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#define compile_assert(pred) switch(0){case 0:case (pred):;}
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@ -233,9 +202,6 @@ Direction getOppositeDir(Direction dir);
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Direction getNextDirClockwise(Direction dir);
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Vector colorRGB(int r, int g, int b);
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#ifdef BBGE_BUILD_DIRECTX
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typedef unsigned int GLuint;
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#endif
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GLuint generateEmptyTexture(int res);
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//void pForEachFile(std::string path, std::string type, void callback(const std::string &filename, int param), int param);
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