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Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1): ```c #undef BBGE_BUILD_DIRECTX #define BBGE_BUILD_OPENGL 1 #define GL_GLEXT_LEGACY 1 #define HAVE_PUTENV 1 #define TIXML_USE_STL 1 #define BBGE_BUILD_SDL 1 ```
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54 changed files with 1 additions and 2248 deletions
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@ -40,10 +40,8 @@ void DarkLayer::unloadDevice()
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frameBuffer.unloadDevice();
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else
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{
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#ifdef BBGE_BUILD_OPENGL
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if (texture)
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glDeleteTextures(1, &texture);
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#endif
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}
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}
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@ -106,7 +104,6 @@ void DarkLayer::toggle(bool on)
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void DarkLayer::preRender()
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{
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#ifdef BBGE_BUILD_OPENGL
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bool verbose = core->coreVerboseDebug;
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if (layer != -1)
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{
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@ -153,12 +150,10 @@ void DarkLayer::preRender()
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*/
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//glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, quality, quality, 0);
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}
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#endif
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}
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void DarkLayer::render()
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{
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#ifdef BBGE_BUILD_OPENGL
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if (renderLayer != -1)
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{
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glPushMatrix();
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@ -226,5 +221,4 @@ void DarkLayer::render()
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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#endif
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}
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