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Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1): ```c #undef BBGE_BUILD_DIRECTX #define BBGE_BUILD_OPENGL 1 #define GL_GLEXT_LEGACY 1 #define HAVE_PUTENV 1 #define TIXML_USE_STL 1 #define BBGE_BUILD_SDL 1 ```
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54 changed files with 1 additions and 2248 deletions
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@ -24,7 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//WARNING: FrameBuffer objects have to have reloadDevice/unloadDevice called manually!
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#ifdef BBGE_BUILD_FRAMEBUFFER
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#if defined(BBGE_BUILD_OPENGL)
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PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
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PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
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PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
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@ -43,7 +42,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
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PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
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#endif
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#endif
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FrameBuffer::FrameBuffer()
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{
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@ -123,7 +121,6 @@ bool FrameBuffer::init(int width, int height, bool fitToScreen, GLint filter)
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w=width;
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h=height;
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#ifdef BBGE_BUILD_OPENGL
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char *ext = (char*)glGetString( GL_EXTENSIONS );
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std::ostringstream os;
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@ -137,7 +134,6 @@ bool FrameBuffer::init(int width, int height, bool fitToScreen, GLint filter)
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}
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else
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{
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#if defined(BBGE_BUILD_SDL)
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if (!glIsRenderbufferEXT)
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{
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glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)SDL_GL_GetProcAddress("glIsRenderbufferEXT");
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@ -158,7 +154,6 @@ bool FrameBuffer::init(int width, int height, bool fitToScreen, GLint filter)
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glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameterivEXT");
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glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)SDL_GL_GetProcAddress("glGenerateMipmapEXT");
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}
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#endif
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if( !glIsRenderbufferEXT || !glBindRenderbufferEXT || !glDeleteRenderbuffersEXT ||
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!glGenRenderbuffersEXT || !glRenderbufferStorageEXT || !glGetRenderbufferParameterivEXT ||
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@ -219,7 +214,6 @@ bool FrameBuffer::init(int width, int height, bool fitToScreen, GLint filter)
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glBindTexture(GL_TEXTURE_2D, 0);
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#endif
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debugLog("Done");
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inited = true;
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enabled = true;
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@ -237,7 +231,6 @@ void FrameBuffer::unloadDevice()
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#ifdef BBGE_BUILD_FRAMEBUFFER
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#ifdef BBGE_BUILD_OPENGL
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if (glDeleteFramebuffersEXT == NULL)
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{
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@ -274,13 +267,11 @@ void FrameBuffer::unloadDevice()
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glDeleteRenderbuffersEXT(1, &g_depthRenderBuffer);
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g_depthRenderBuffer = 0;
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}
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#endif
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#endif
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debugLog("done");
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}
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#if defined(BBGE_BUILD_SDL)
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void FrameBuffer::resetOpenGL()
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{
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#if defined(BBGE_BUILD_FRAMEBUFFER)
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@ -305,7 +296,6 @@ void FrameBuffer::resetOpenGL()
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glGenerateMipmapEXT = NULL;
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#endif
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}
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#endif
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void FrameBuffer::reloadDevice()
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{
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@ -317,7 +307,6 @@ void FrameBuffer::startCapture()
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{
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#ifdef BBGE_BUILD_FRAMEBUFFER
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#ifdef BBGE_BUILD_OPENGL
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, g_frameBuffer );
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//glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, g_depthRenderBuffer );
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glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, g_dynamicTextureID, 0 );
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@ -325,7 +314,6 @@ void FrameBuffer::startCapture()
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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#endif
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#endif
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}
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@ -334,9 +322,7 @@ void FrameBuffer::endCapture()
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{
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#ifdef BBGE_BUILD_FRAMEBUFFER
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#ifdef BBGE_BUILD_OPENGL
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
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#endif
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#endif
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}
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@ -345,9 +331,7 @@ void FrameBuffer::bindTexture()
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{
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#ifdef BBGE_BUILD_FRAMEBUFFER
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#ifdef BBGE_BUILD_OPENGL
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glBindTexture( GL_TEXTURE_2D, g_dynamicTextureID );
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#endif
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#endif
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}
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