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Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1): ```c #undef BBGE_BUILD_DIRECTX #define BBGE_BUILD_OPENGL 1 #define GL_GLEXT_LEGACY 1 #define HAVE_PUTENV 1 #define TIXML_USE_STL 1 #define BBGE_BUILD_SDL 1 ```
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54 changed files with 1 additions and 2248 deletions
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@ -80,7 +80,6 @@ void Shader::staticInit()
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}
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else
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{
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#ifdef BBGE_BUILD_SDL
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glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glCreateProgramObjectARB");
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glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)SDL_GL_GetProcAddress("glDeleteObjectARB");
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glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glUseProgramObjectARB");
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@ -101,7 +100,6 @@ void Shader::staticInit()
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glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)SDL_GL_GetProcAddress("glUniform2ivARB");
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glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)SDL_GL_GetProcAddress("glUniform3ivARB");
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glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)SDL_GL_GetProcAddress("glUniform4ivARB");
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#endif
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if( !glCreateProgramObjectARB || !glDeleteObjectARB || !glUseProgramObjectARB ||
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!glCreateShaderObjectARB || !glCreateShaderObjectARB || !glCompileShaderARB ||
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@ -134,9 +132,7 @@ Shader::Shader()
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numUniforms = -1;
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uniformsDirty = false;
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#ifdef BBGE_BUILD_OPENGL
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g_programObj = 0;
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#endif
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}
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Shader::~Shader()
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