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"3" is not a valid internalformat for glTexImage2D()
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@ -53,7 +53,7 @@ void ScreenTransition::createTexture()
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glBindTexture(GL_TEXTURE_2D, screen_texture);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); //GL_NEAREST); //GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); //GL_NEAREST); //GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D,0,3, textureWidth, textureHeight, 0 , GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D,0,GL_RGB, textureWidth, textureHeight, 0 , GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D,0);
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}
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