mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-03 06:24:32 +00:00
Improve camera zooming behavior + camera related cleanups
- Now, the camera will now no longer be pulled towards the upper left or lower rigtht corner. - cameraPos was never used as an interpolating vector, cleaned up related code. - Core::invGlobalScale is now updated whenever Core::globalScale is changed (Not a nice solution but it does work) - Increase cull radius by 10%, should prevent tiles from disappearing when zoomed in a lot.
This commit is contained in:
parent
b501ba67e3
commit
2cec85fd05
11 changed files with 50 additions and 119 deletions
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@ -593,6 +593,7 @@ void AnimationEditor::zoomOut()
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if (dsq->isNested()) return;
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core->globalScale -= Vector(ANIM_EDIT_ZOOM, ANIM_EDIT_ZOOM);
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core->globalScaleChanged();
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}
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void AnimationEditor::zoomIn()
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@ -600,6 +601,7 @@ void AnimationEditor::zoomIn()
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if (dsq->isNested()) return;
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core->globalScale += Vector(ANIM_EDIT_ZOOM, ANIM_EDIT_ZOOM);
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core->globalScaleChanged();
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}
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void AnimationEditor::reorderKeys()
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@ -2508,6 +2508,7 @@ void Avatar::formAbility(int ability)
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dsq->shakeCamera(25, 2);
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core->globalScale = Vector(0.4, 0.4);
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core->globalScaleChanged();
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myZoom = Vector(0.4, 0.4);
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/*
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@ -4214,20 +4215,6 @@ void Avatar::destroy()
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avatar = 0;
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}
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void Avatar::toggleZoom()
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{
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if (core->globalScale.isInterpolating()) return;
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if (core->globalScale.x == 1)
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core->globalScale.interpolateTo(Vector(0.75,0.75),0.2);
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else if (core->globalScale.x == 0.75)
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core->globalScale.interpolateTo(Vector(0.5,0.5),0.2);
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else if (core->globalScale.x == 0.5)
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core->globalScale.interpolateTo(Vector(0.25,0.25),0.2);
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else if (core->globalScale.x == 0.25)
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core->globalScale.interpolateTo(Vector(1,1),0.2);
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}
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void Avatar::startBackFlip()
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{
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if (boneLock.on) return;
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@ -6887,6 +6874,7 @@ void Avatar::onUpdate(float dt)
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core->globalScale.x = myZoom.x;
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core->globalScale.y = myZoom.y;
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}
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core->globalScaleChanged();
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}
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@ -442,7 +442,6 @@ protected:
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int getBeamWidth();
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Vector getWallNormal(TileVector t);
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bool checkWarpAreas();
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void toggleZoom();
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float splashDelay;
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//Hair *hair;
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@ -357,28 +357,6 @@ ElementEffect DSQ::getElementEffectByIndex(int e)
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return empty;
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}
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/*
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Element *DSQ::getSolidElementNear(Vector pos, int rad)
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{
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Element *closestE = 0;
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int closestDist = -1;
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for (int i = 0; i < elements.size(); i++)
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{
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Element *e = elements[i];
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int dist = (e->position - pos).getSquaredLength2D();
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if (e->isElementActive() && e->elementFlag == EF_SOLID && dist < sqr(rad) && (dist < closestDist || closestDist==-1))
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{
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closestDist = dist;
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closestE = e;
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}
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}
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return closestE;
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}
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*/
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Vector DSQ::getCameraCenter()
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{
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return cameraPos; //+ Vector(400*(1.0f/core->globalScale.x),300*(1.0f/core->globalScale.x));
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}
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void DSQ::centerMessage(const std::string &text, float y, int type)
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{
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@ -703,7 +681,7 @@ void DSQ::debugMenu()
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Entity *e = dsq->getEntityByNameNoCase(entityName);
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if (e)
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{
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dsq->cameraPos = e->position;
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dsq->cameraPos = game->getCameraPositionFor(e->position);
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}
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}
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else if (c == 'C')
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@ -1360,7 +1360,6 @@ public:
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std::string getEntityFlagName(Entity *e);
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std::string getUserInputString(std::string label, std::string t="", bool allowNonLowerCase=false);
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Vector getUserInputDirection(std::string label);
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Vector getCameraCenter();
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bool onPickedSaveSlot(AquariaSaveSlot *slot);
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void doSaveSlotMenu(SaveSlotMode ssm, const Vector &position = Vector(0,0,0));
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void doModSelect();
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@ -1377,7 +1376,6 @@ public:
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std::string getDialogueFilename(const std::string &f);
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bool isShakingCamera();
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//Element *getSolidElementNear(Vector pos, int rad);
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std::string languagePack;
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@ -6670,13 +6670,13 @@ void Game::applyState()
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core->cacheRender();
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core->cameraPos.stop();
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cameraInterp.stop();
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core->globalScale = dsq->continuity.zoom;
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//core->globalScaleChanged();
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avatar->myZoom = dsq->continuity.zoom;
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cameraInterp = getCameraPositionFor(avatar->position);
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cameraInterp = avatar->position;
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core->cameraPos = getCameraPositionFor(avatar->position);
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core->sort();
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@ -7450,7 +7450,9 @@ void Game::overrideZoom(float sz, float t)
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else
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{
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dsq->game->toggleOverrideZoom(true);
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dsq->globalScale.stop();
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dsq->globalScale.interpolateTo(Vector(sz, sz), t);
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dsq->globalScaleChanged();
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}
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}
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@ -8535,13 +8537,7 @@ void Game::toggleGridRender()
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Vector Game::getCameraPositionFor(const Vector &pos)
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{
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Vector dest = pos;
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Vector v;
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dest += v + Vector(-400/core->globalScale.x,-300/core->globalScale.y);
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dest.z = 0;
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return dest;
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return Vector(pos.x - 400 * core->invGlobalScale, pos.y - 300 * core->invGlobalScale, 0);
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}
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void Game::setParallaxTextureCoordinates(Quad *q, float speed)
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@ -10296,10 +10292,10 @@ void Game::update(float dt)
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{
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if (!isPaused())
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waterLevel.update(dt);
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cameraInterp.update(dt);
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if (cameraFollow)
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{
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Vector dest = getCameraPositionFor(*cameraFollow);
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Vector dest = *cameraFollow;
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if (avatar)
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{
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@ -10313,43 +10309,21 @@ void Game::update(float dt)
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}
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}
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/*
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if (avatar)
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{
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if (!dsq->game->isPaused() && core->mouse.buttons.middle && !dsq->game->avatar->isSinging() && dsq->game->avatar->isInputEnabled())
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{
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Vector diff = avatar->getAim();//dsq->getGameCursorPosition() - avatar->position;
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diff.capLength2D(600);
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avatar->looking = 1;
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dest += diff;
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}
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else
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{
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avatar->looking = 0;
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}
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}
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*/
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if (cameraLerpDelay==0)
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{
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//cameraLerpDelay = 0.15;
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cameraLerpDelay = vars->defaultCameraLerpDelay;
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}
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Vector oldCamPos = dsq->cameraPos;
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cameraInterp.stop();
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cameraInterp.interpolateTo(dest, cameraLerpDelay);
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dsq->cameraPos.x = cameraInterp.x;
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dsq->cameraPos.y = cameraInterp.y;
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// constrainCamera
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dsq->cameraPos = getCameraPositionFor(cameraInterp);
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constrainCamera();
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/*
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if (cam_region)
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ConstrainToRegion(&ek->cameraPos, cam_region, core->getVirtualWidth()*(core->globalScale.x), core->getVirtualHeight()*(core->globalScale.y));
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*/
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float dd = (dsq->cameraPos - oldCamPos).getLength2D();
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}
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cameraInterp.update(dt);
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}
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}
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@ -10484,20 +10458,14 @@ void Game::warpCameraTo(RenderObject *r)
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void Game::warpCameraTo(Vector position)
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{
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cameraInterp.stop();
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cameraInterp = getCameraPositionFor(position);
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dsq->cameraPos.x = cameraInterp.x;
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dsq->cameraPos.y = cameraInterp.y;
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cameraInterp = position;
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dsq->cameraPos = getCameraPositionFor(position);
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}
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void Game::snapCam()
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{
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if (cameraFollow)
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{
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Vector p = getCameraPositionFor(*cameraFollow);
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cameraInterp.interpolateTo(p,0);
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cameraInterp = p;
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core->cameraPos = p;
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}
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warpCameraTo(*cameraFollow);
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}
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ElementTemplate Game::getElementTemplateForLetter(int i)
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@ -10758,6 +10726,7 @@ void Game::removeState()
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dsq->game->avatar->myZoom = Vector(1,1);
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dsq->globalScale = Vector(1,1);
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core->globalScaleChanged();
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for (int i = 0; i < getNumPaths(); i++)
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{
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@ -2960,6 +2960,7 @@ void SceneEditor::toggle(bool on)
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core->cameraPos.x += cameraOffset * core->getVirtualWidth()/2;
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core->cameraPos.y += cameraOffset * core->getVirtualHeight()/2;
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core->globalScale = zoom;
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core->globalScaleChanged();
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}
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else
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{
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@ -3230,6 +3231,7 @@ void SceneEditor::update(float dt)
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if (zoom.x < 0.04f)
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zoom.x = zoom.y = 0.04f;
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core->globalScale = zoom;
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core->globalScaleChanged();
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if (zoom.x != oldZoom.x)
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{
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const float mouseX = core->mouse.position.x;
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@ -4025,12 +4025,12 @@ luaFunc(cam_setPosition)
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bool pingPong = getBool(L, 5);
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bool ease = getBool(L, 6);
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Vector p = dsq->game->getCameraPositionFor(Vector(x,y));
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Vector p(x,y);
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dsq->game->cameraInterp.stop();
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dsq->game->cameraInterp.interpolateTo(p, time, loopType, pingPong, ease);
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dsq->cameraPos = p;
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dsq->cameraPos = dsq->game->getCameraPositionFor(dsq->game->cameraInterp);
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luaReturnNil();
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}
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@ -249,7 +249,7 @@ void GameOver::applyState()
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//core->sound->fadeOut(transTime);
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StateObject::applyState();
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core->globalScale = Vector(1,1);
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core->cameraPos.stop();
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core->globalScaleChanged();
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core->cameraPos = Vector(0,0,0);
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core->sound->playSfx("Death");
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@ -1319,12 +1319,12 @@ bool Core::initSoundLibrary(const std::string &defaultDevice)
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Vector Core::getGameCursorPosition()
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{
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return core->cameraPos + mouse.position * Vector(1/core->globalScale.x, 1/core->globalScale.y, 1);
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return getGamePosition(mouse.position);
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}
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Vector Core::getGamePosition(const Vector &v)
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{
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return core->cameraPos + (v * Vector(1/core->globalScale.x, 1/core->globalScale.y, 1));
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return cameraPos + (v * invGlobalScale);
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}
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bool Core::getMouseButtonState(int m)
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@ -1795,8 +1795,8 @@ void Core::onUpdate(float dt)
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//script.update(dt);
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cameraPos.update(dt);
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globalScale.update(dt);
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core->globalScaleChanged();
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if (afterEffectManager)
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{
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@ -1817,6 +1817,12 @@ void Core::onUpdate(float dt)
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}
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}
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void Core::globalScaleChanged()
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{
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invGlobalScale = 1.0f/globalScale.x;
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invGlobalScaleSqr = invGlobalScale * invGlobalScale;
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}
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Vector Core::getClearColor()
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{
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return clearColor;
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@ -2412,7 +2418,7 @@ void Core::setPixelScale(int pixelScaleX, int pixelScaleY)
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virtualWidth = pixelScaleX;
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//MAX(virtualWidth, 800);
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virtualHeight = pixelScaleY;//int((pixelScale*aspectY)/aspectX); //assumes 4:3 aspect ratio
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this->baseCullRadius = sqrtf(sqr(getVirtualWidth()/2) + sqr(getVirtualHeight()/2));
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this->baseCullRadius = 1.1f * sqrtf(sqr(getVirtualWidth()/2) + sqr(getVirtualHeight()/2));
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std::ostringstream os;
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os << "virtual(" << virtualWidth << ", " << virtualHeight << ")";
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@ -3290,7 +3296,7 @@ void Core::setMouseConstraint(bool on)
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mouseConstraint = on;
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}
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void Core::setMouseConstraintCircle(int circle)
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void Core::setMouseConstraintCircle(float circle)
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{
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mouseConstraint = true;
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mouseCircle = circle;
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@ -4051,20 +4057,9 @@ void Core::cacheRender()
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void Core::updateCullData()
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{
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// update cull data
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//this->cullRadius = int((getVirtualWidth())*invGlobalScale);
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this->cullRadius = baseCullRadius * invGlobalScale;
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this->cullRadiusSqr = (float)this->cullRadius * (float)this->cullRadius;
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this->cullCenter = cameraPos + Vector(400.0f*invGlobalScale,300.0f*invGlobalScale);
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screenCullX1 = cameraPos.x;
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screenCullX2 = cameraPos.x + 800*invGlobalScale;
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screenCullY1 = cameraPos.y;
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screenCullY2 = cameraPos.y + 600*invGlobalScale;
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int cx = core->cameraPos.x + 400*invGlobalScale;
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int cy = core->cameraPos.y + 300*invGlobalScale;
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screenCenter = Vector(cx, cy);
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cullRadius = baseCullRadius * invGlobalScale;
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cullRadiusSqr = cullRadius * cullRadius;
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screenCenter = cullCenter = cameraPos + Vector(400.0f*invGlobalScale,300.0f*invGlobalScale);
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}
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void Core::render(int startLayer, int endLayer, bool useFrameBufferIfAvail)
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@ -4079,12 +4074,11 @@ void Core::render(int startLayer, int endLayer, bool useFrameBufferIfAvail)
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endLayer = overrideEndLayer;
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}
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globalScaleChanged();
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if (core->minimized) return;
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onRender();
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invGlobalScale = 1.0f/globalScale.x;
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invGlobalScaleSqr = invGlobalScale * invGlobalScale;
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RenderObject::lastTextureApplied = 0;
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updateCullData();
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13
BBGE/Core.h
13
BBGE/Core.h
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@ -1037,7 +1037,7 @@ public:
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void removeRenderObject(RenderObject *r, RemoveRenderObjectFlag flag = DESTROY_RENDER_OBJECT);
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void setMouseConstraint(bool on);
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void setMouseConstraintCircle(int mouseCircle);
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void setMouseConstraintCircle(float mouseCircle);
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void setReentryInputGrab(int on);
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@ -1130,7 +1130,7 @@ public:
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virtual void onPlayedVoice(const std::string &name){}
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InterpolatedVector cameraPos;
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Vector cameraPos;
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int fps;
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bool loopDone;
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@ -1174,13 +1174,14 @@ public:
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bool minimized;
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std::string getEnqueuedJumpState();
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int cullRadius;
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float cullRadius;
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float cullRadiusSqr;
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Vector cullCenter;
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int screenCullX1, screenCullY1, screenCullX2, screenCullY2;
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unsigned int renderObjectCount, processedRenderObjectCount, totalRenderObjectCount;
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float invGlobalScale, invGlobalScaleSqr;
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void globalScaleChanged();
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void screenshot();
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void clearRenderObjects();
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@ -1348,13 +1349,13 @@ protected:
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std::string appName;
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bool mouseConstraint;
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int mouseCircle;
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float mouseCircle;
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bool doMouseConstraint();
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virtual void onMouseInput(){}
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bool doScreenshot;
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int baseCullRadius;
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float baseCullRadius;
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bool initSoundLibrary(const std::string &defaultDevice);
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bool initInputLibrary();
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bool initJoystickLibrary(int numSticks=1);
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