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mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-29 03:33:48 +00:00

Preliminary support for vertial orientation:

- remove top & bottom black bars
- fix minimap position to take virtual y offset into account
- same for editor bar, and version label
- fix grid render errorneously assuming that core->cameraPos.y was always 0
- fix typo in gradient height adjustment
- don't slide minimap when there's enough virtual space so that it's not in the way
This commit is contained in:
fgenesis 2024-04-28 02:08:38 +02:00
parent b8dee723a2
commit 2cf5932eb3
8 changed files with 33 additions and 45 deletions

View file

@ -171,7 +171,7 @@ DSQ::DSQ(const std::string& fileSystem, const std::string& extraDataDir)
_canSkipCutscene = false;
skippingCutscene = false;
bar_left = bar_right = bar_up = bar_down = barFade_left = barFade_right = 0;
bar_left = bar_right = barFade_left = barFade_right = 0;
watchQuitFlag = false;
watchForQuit = false;
@ -1382,12 +1382,8 @@ void DSQ::recreateBlackBars()
abarFade_right = barFade_right->alpha;
removeRenderObject(barFade_right);
}
if (bar_up)
removeRenderObject(bar_up);
if (bar_down)
removeRenderObject(bar_down);
bar_left = bar_right = bar_up = bar_down = barFade_left = barFade_right = 0;
bar_left = bar_right = barFade_left = barFade_right = 0;
if (getVirtualWidth() > 800)
{
@ -1451,31 +1447,6 @@ void DSQ::recreateBlackBars()
barFade_left->alpha = 0;
}
}
// top and bottom bars are not toggle-able, they will always be on if they are needed
if (getVirtualHeight() > 600)
{
int sz2 = (getVirtualHeight() - baseVirtualHeight)/2.0f;
bar_up = new Quad;
{
bar_up->position = Vector(400, -sz2);
bar_up->setWidthHeight(800, sz2*2);
bar_up->color = 0;
bar_up->followCamera = 1;
bar_up->cull = 0;
}
addRenderObject(bar_up, LR_BLACKBARS);
bar_down = new Quad;
{
bar_down->position = Vector(400, 600 + sz2);
bar_down->setWidthHeight(800, sz2*2);
bar_down->color = 0;
bar_down->followCamera = 1;
bar_down->cull = 0;
}
addRenderObject(bar_down, LR_BLACKBARS);
}
}
void DSQ::setBlackBarsColor(Vector color)
@ -2011,10 +1982,6 @@ void DSQ::shutdown()
removeRenderObject(barFade_left);
if (barFade_right)
removeRenderObject(barFade_right);
if (bar_up)
removeRenderObject(bar_up);
if (bar_down)
removeRenderObject(bar_down);
if (cutscene_bg)
removeRenderObject(cutscene_bg);
@ -3746,7 +3713,7 @@ void DSQ::onUpdate(float dt)
// messy
if (versionLabel && versionLabel->alpha.x > 0)
{
versionLabel->position = Vector(10 - getVirtualOffX(), 575);
versionLabel->position = Vector(10 - getVirtualOffX(), 575 + getVirtualOffY());
}
if (noEffectTimer > 0)

View file

@ -148,7 +148,7 @@ public:
Quad *cursor, *cursorGlow, *cursorBlinker;
PauseQuad *overlay, *tfader, *overlay2, *overlay3, *overlayRed;
PauseQuad *sceneColorOverlay;
Quad *bar_left, *bar_right, *bar_up, *bar_down;
Quad *bar_left, *bar_right;
Quad *barFade_left, *barFade_right;
CountedPtr<Texture> texCursor, texCursorSwim, texCursorBurst, texCursorSing, texCursorLook;

View file

@ -183,13 +183,19 @@ void GridRender::onRender(const RenderState& rs) const
if(!primsToDraw)
return;
const TileVector ct(core->cameraPos);
const int H = primIndexInLine.size();
const float vh = core->getVirtualHeight();
const float voy = core->getVirtualOffY();
const float vox = core->getVirtualOffX();
const Vector topleft = core->getTopLeftCornerInWorldCoords();
const TileVector ct(topleft);
const int H = (int)primIndexInLine.size();
int startY = ct.y;
// Note that it's possible that the scale factor is negative (mods can use this),
// so this might end up upside down. Still needs to render correctly.
const int height = int((600 * (core->invGlobalScale))/TILE_SIZE) + 1;
const int height = int((vh * (core->invGlobalScale))/TILE_SIZE) + 1;
int endY = ct.y+height;
if(endY < startY)
std::swap(startY, endY);

View file

@ -249,7 +249,8 @@ void MiniMapRender::slide(int slide)
offset.interpolateTo(Vector(0, 0), 0.28f, 0, 0, 1);
break;
case 1:
offset.interpolateTo(Vector(0, getMiniMapHeight()+5-600), 0.28f, 0, 0, 1);
if(core->getVirtualOffX() < getMiniMapWidth() && core->getVirtualOffY() < getMiniMapHeight())
offset.interpolateTo(Vector(0, getMiniMapHeight()+5-600), 0.28f, 0, 0, 1);
break;
}
}
@ -294,7 +295,7 @@ void MiniMapRender::onUpdate(float dt)
RenderObject::onUpdate(dt);
position.x = core->getVirtualWidth() - core->getVirtualOffX() - getMiniMapWidth()*0.5f;
position.y = 600 - getMiniMapHeight()*0.5f;
position.y = 600 - getMiniMapHeight()*0.5f + core->getVirtualOffY();
position.z = 2.9f;
waterSin += dt * (bitSizeLookupPeriod / (2*PI));

View file

@ -667,9 +667,9 @@ void SceneEditor::init()
text->setFontSize(6);
text->followCamera = 1;
text->position = Vector(125,20,4.5);
text->position = Vector(100,0);
btnMenu->addChild(text, PM_POINTER);
game->addRenderObject(text, LR_HUD);
text->alpha = 0;
on = false;
@ -2396,6 +2396,8 @@ void SceneEditor::updateText()
{
// FIXME: make sure this isn't called while the editor isn't active
btnMenu->position = Vector(20, 20 - core->getVirtualOffY());
const Vector cursor = dsq->getGameCursorPosition();
TileVector tv(cursor);

View file

@ -625,6 +625,16 @@ Vector Core::getGameCursorPosition() const
return getGamePosition(mouse.position);
}
Vector Core::getTopLeftCornerInWorldCoords() const
{
return getGamePosition(Vector(-virtualOffX, -virtualOffY));
}
Vector Core::getBottomRightCornerInWorldCoords() const
{
return getGamePosition(Vector(virtualOffX, virtualOffY));
}
Vector Core::getGamePosition(const Vector &winpos) const
{
return cameraPos + (winpos * invGlobalScale);

View file

@ -274,6 +274,8 @@ public:
void updateWindowDrawSize(int w, int h);
Vector getGameCursorPosition() const;
Vector getTopLeftCornerInWorldCoords() const;
Vector getBottomRightCornerInWorldCoords() const;
Vector getGamePosition(const Vector &winpos) const;
Vector getWindowPosition(const Vector& worldpos) const;

View file

@ -38,7 +38,7 @@ void Gradient::onUpdate(float dt)
if (autoHeight == AUTO_VIRTUALHEIGHT)
{
scale.y = core->getVirtualWidth();
scale.y = core->getVirtualHeight();
}
}