mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-04 13:27:14 +00:00
Fix some small performance bottlenecks:
- Vector interpolation. Also removed unused interpolation trigger events. - Game::collideCircleWithGrid() - GridRender::onRender() (removed Andrew's hack, use fixed map file!) - make use of glVertex3i() & memchr() in GridRender
This commit is contained in:
parent
99e32e0ee7
commit
2d7eeb4781
12 changed files with 183 additions and 345 deletions
|
@ -94,6 +94,7 @@ GL_FUNC(void,glTexCoord2f,(GLfloat s, GLfloat t),(s,t),)
|
|||
GL_FUNC(void,glTexCoord2d,(GLdouble s, GLdouble t),(s,t),)
|
||||
GL_FUNC(void,glVertex2f,(GLfloat x, GLfloat y),(x,y),)
|
||||
GL_FUNC(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
|
||||
GL_FUNC(void,glVertex3i,(GLint x, GLint y, GLint z),(x,y,z),)
|
||||
|
||||
// stuff GLU needs...
|
||||
GL_FUNC(void,glGetIntegerv,(GLenum pname, GLint *params),(pname,params),)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue