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Preparations for multiple ActionSets support

This commit is contained in:
fgenesis 2016-07-15 03:22:27 +02:00
parent 95fd453a99
commit 2fd181913e
22 changed files with 481 additions and 304 deletions

View file

@ -574,38 +574,38 @@ void SceneEditor::init()
addAction(ACTION_ZOOMIN, KEY_PGUP);
addAction(ACTION_ZOOMOUT, KEY_PGDN);
addAction(ACTION_ZOOMIN, KEY_PGUP, -1);
addAction(ACTION_ZOOMOUT, KEY_PGDN, -1);
addAction(ACTION_CAMLEFT, KEY_A);
addAction(ACTION_CAMRIGHT, KEY_D);
addAction(ACTION_CAMUP, KEY_W);
addAction(ACTION_CAMDOWN, KEY_S);
addAction(ACTION_CAMLEFT, KEY_A, -1);
addAction(ACTION_CAMRIGHT, KEY_D, -1);
addAction(ACTION_CAMUP, KEY_W, -1);
addAction(ACTION_CAMDOWN, KEY_S, -1);
addAction(ACTION_BGLAYEREND, KEY_0);
addAction(ACTION_BGLAYEREND, KEY_0, -1);
addAction(ACTION_BGLAYER1, KEY_1);
addAction(ACTION_BGLAYER2, KEY_2);
addAction(ACTION_BGLAYER3, KEY_3);
addAction(ACTION_BGLAYER4, KEY_4);
addAction(ACTION_BGLAYER5, KEY_5);
addAction(ACTION_BGLAYER6, KEY_6);
addAction(ACTION_BGLAYER7, KEY_7);
addAction(ACTION_BGLAYER8, KEY_8);
addAction(ACTION_BGLAYER9, KEY_9);
addAction(ACTION_BGLAYER1, KEY_1, -1);
addAction(ACTION_BGLAYER2, KEY_2, -1);
addAction(ACTION_BGLAYER3, KEY_3, -1);
addAction(ACTION_BGLAYER4, KEY_4, -1);
addAction(ACTION_BGLAYER5, KEY_5, -1);
addAction(ACTION_BGLAYER6, KEY_6, -1);
addAction(ACTION_BGLAYER7, KEY_7, -1);
addAction(ACTION_BGLAYER8, KEY_8, -1);
addAction(ACTION_BGLAYER9, KEY_9, -1);
addAction(ACTION_BGLAYER10, KEY_B);
addAction(ACTION_BGLAYER11, KEY_N);
addAction(ACTION_BGLAYER12, KEY_M);
addAction(ACTION_BGLAYER10, KEY_B, -1);
addAction(ACTION_BGLAYER11, KEY_N, -1);
addAction(ACTION_BGLAYER12, KEY_M, -1);
addAction(ACTION_BGLAYER13, KEY_J);
addAction(ACTION_BGLAYER13, KEY_J, -1);
addAction(ACTION_BGLAYER14, KEY_COMMA);
addAction(ACTION_BGLAYER15, KEY_PERIOD);
addAction(ACTION_BGLAYER16, KEY_SLASH);
addAction(ACTION_BGLAYER16, KEY_MINUS); // HACK: for german keyboard layout -- FG
addAction(ACTION_BGLAYER14, KEY_COMMA, -1);
addAction(ACTION_BGLAYER15, KEY_PERIOD, -1);
addAction(ACTION_BGLAYER16, KEY_SLASH, -1);
addAction(ACTION_BGLAYER16, KEY_MINUS, -1); // HACK: for german keyboard layout -- FG
addAction(ACTION_MULTISELECT, KEY_LALT);
addAction(ACTION_MULTISELECT, KEY_LALT, -1);
placer = new Quad;
dsq->game->addRenderObject(placer, LR_HUD);