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Preparations for multiple ActionSets support
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commit
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22 changed files with 481 additions and 304 deletions
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@ -574,38 +574,38 @@ void SceneEditor::init()
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addAction(ACTION_ZOOMIN, KEY_PGUP);
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addAction(ACTION_ZOOMOUT, KEY_PGDN);
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addAction(ACTION_ZOOMIN, KEY_PGUP, -1);
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addAction(ACTION_ZOOMOUT, KEY_PGDN, -1);
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addAction(ACTION_CAMLEFT, KEY_A);
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addAction(ACTION_CAMRIGHT, KEY_D);
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addAction(ACTION_CAMUP, KEY_W);
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addAction(ACTION_CAMDOWN, KEY_S);
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addAction(ACTION_CAMLEFT, KEY_A, -1);
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addAction(ACTION_CAMRIGHT, KEY_D, -1);
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addAction(ACTION_CAMUP, KEY_W, -1);
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addAction(ACTION_CAMDOWN, KEY_S, -1);
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addAction(ACTION_BGLAYEREND, KEY_0);
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addAction(ACTION_BGLAYEREND, KEY_0, -1);
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addAction(ACTION_BGLAYER1, KEY_1);
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addAction(ACTION_BGLAYER2, KEY_2);
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addAction(ACTION_BGLAYER3, KEY_3);
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addAction(ACTION_BGLAYER4, KEY_4);
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addAction(ACTION_BGLAYER5, KEY_5);
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addAction(ACTION_BGLAYER6, KEY_6);
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addAction(ACTION_BGLAYER7, KEY_7);
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addAction(ACTION_BGLAYER8, KEY_8);
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addAction(ACTION_BGLAYER9, KEY_9);
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addAction(ACTION_BGLAYER1, KEY_1, -1);
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addAction(ACTION_BGLAYER2, KEY_2, -1);
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addAction(ACTION_BGLAYER3, KEY_3, -1);
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addAction(ACTION_BGLAYER4, KEY_4, -1);
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addAction(ACTION_BGLAYER5, KEY_5, -1);
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addAction(ACTION_BGLAYER6, KEY_6, -1);
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addAction(ACTION_BGLAYER7, KEY_7, -1);
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addAction(ACTION_BGLAYER8, KEY_8, -1);
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addAction(ACTION_BGLAYER9, KEY_9, -1);
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addAction(ACTION_BGLAYER10, KEY_B);
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addAction(ACTION_BGLAYER11, KEY_N);
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addAction(ACTION_BGLAYER12, KEY_M);
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addAction(ACTION_BGLAYER10, KEY_B, -1);
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addAction(ACTION_BGLAYER11, KEY_N, -1);
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addAction(ACTION_BGLAYER12, KEY_M, -1);
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addAction(ACTION_BGLAYER13, KEY_J);
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addAction(ACTION_BGLAYER13, KEY_J, -1);
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addAction(ACTION_BGLAYER14, KEY_COMMA);
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addAction(ACTION_BGLAYER15, KEY_PERIOD);
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addAction(ACTION_BGLAYER16, KEY_SLASH);
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addAction(ACTION_BGLAYER16, KEY_MINUS); // HACK: for german keyboard layout -- FG
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addAction(ACTION_BGLAYER14, KEY_COMMA, -1);
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addAction(ACTION_BGLAYER15, KEY_PERIOD, -1);
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addAction(ACTION_BGLAYER16, KEY_SLASH, -1);
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addAction(ACTION_BGLAYER16, KEY_MINUS, -1); // HACK: for german keyboard layout -- FG
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addAction(ACTION_MULTISELECT, KEY_LALT);
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addAction(ACTION_MULTISELECT, KEY_LALT, -1);
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placer = new Quad;
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dsq->game->addRenderObject(placer, LR_HUD);
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