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Use std::vector instead of std::list for RenderObject children

This commit is contained in:
fgenesis 2014-07-21 22:21:22 +02:00
commit 300f326777
5 changed files with 18 additions and 70 deletions

View file

@ -9328,7 +9328,7 @@ void Game::toggleKeyConfigMenu(bool f)
//group_keyConfig->children[group_keyConfig->children.size()-3]
RenderObjectList::reverse_iterator i = group_keyConfig->children.rbegin();
RenderObject::Children::reverse_iterator i = group_keyConfig->children.rbegin();
AquariaKeyConfig *upright0 = (AquariaKeyConfig*)(*i);
i++;
AquariaKeyConfig *upright = (AquariaKeyConfig*)(*i);

View file

@ -153,6 +153,9 @@ void ScriptedEntity::initEmitter(int emit, const std::string &file)
void ScriptedEntity::startEmitter(int emit)
{
if(emit >= emitters.size())
return;
if (emitters[emit])
{
emitters[emit]->start();
@ -161,6 +164,9 @@ void ScriptedEntity::startEmitter(int emit)
void ScriptedEntity::stopEmitter(int emit)
{
if(emit >= emitters.size())
return;
if (emitters[emit])
{
emitters[emit]->stop();