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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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92
Aquaria/Emote.cpp
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92
Aquaria/Emote.cpp
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "DSQ.h"
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#include "Game.h"
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Emote::Emote()
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{
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// blah
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emoteTimer = 0;
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lastVariation = -1;
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}
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void Emote::load(const std::string &file)
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{
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emotes.clear();
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std::ifstream in(file.c_str());
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std::string line;
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while (std::getline(in, line))
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{
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std::istringstream is(line);
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EmoteData e;
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is >> e.index >> e.name >> e.variations;
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emotes.push_back(e);
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}
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emoteTimer = 0;
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}
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void Emote::playSfx(int index)
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{
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if (index < 0 || index >= emotes.size()) return;
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if (emoteTimer > 0) return;
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int r = 0;
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if (emotes[index].variations > 1)
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{
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r = (rand()%emotes[index].variations)+1;
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if (r == lastVariation)
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{
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r++;
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if (r > emotes[index].variations)
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{
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r = 1;
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}
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}
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}
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std::ostringstream os;
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os << emotes[index].name << r;
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lastVariation = r;
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PlaySfx play;
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play.name = os.str();
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dsq->sound->playSfx(play);
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emoteTimer = 0.5;
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}
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void Emote::update(float dt)
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{
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if (!dsq->game->isPaused())
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{
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if (emoteTimer > 0)
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{
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emoteTimer -= dt;
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if (emoteTimer <= 0)
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{
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emoteTimer = 0;
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}
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}
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}
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}
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