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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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69
Aquaria/FlockEntity.h
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69
Aquaria/FlockEntity.h
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "CollideEntity.h"
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class FlockEntity;
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struct Flock
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{
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Flock(int id): flockID(id)
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{
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firstEntity = 0;
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}
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int flockID;
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FlockEntity *firstEntity;
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Vector center, heading;
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};
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class FlockEntity : public CollideEntity
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{
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public:
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FlockEntity();
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enum FlockType {
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FLOCK_FISH = 0,
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MAX_FLOCKTYPES
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};
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void addToFlock(int id);
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void removeFromFlock();
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void destroy();
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static void updateFlockData(void);
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FlockType flockType;
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typedef std::vector<Vector> VectorSet;
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float angle;
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protected:
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Vector getFlockCenter() const {return flock ? flock->center : Vector(0,0,0);}
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Vector getFlockHeading() const {return flock ? flock->heading : Vector(0,0,0);}
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FlockEntity *getNearestFlockEntity() const {return nearestFlockMate;}
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float getNearestFlockEntityDist() const {return nearestDistance;}
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Flock *flock;
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FlockEntity *nextInFlock, *prevInFlock;
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FlockEntity *nearestFlockMate;
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float nearestDistance;
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};
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