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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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BBGE/ActionInput.h
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55
BBGE/ActionInput.h
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include <string>
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#include <vector>
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#include <sstream>
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#define INP_MSESIZE 1
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#define INP_KEYSIZE 2
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#define INP_JOYSIZE 1
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class ActionInput
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{
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public:
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ActionInput();
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std::string name;
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int mse[INP_MSESIZE];
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int key[INP_KEYSIZE];
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int joy[INP_JOYSIZE];
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std::string toString();
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void fromString(const std::string &read);
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};
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typedef std::vector<ActionInput> ActionInputSet;
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enum InputSetType
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{
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INPUTSET_NONE = 0,
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INPUTSET_KEY = 1,
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INPUTSET_JOY = 2,
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INPUTSET_MOUSE = 3,
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INPUTSET_OTHER = 4
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};
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