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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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152
BBGE/ActionMapper.h
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152
BBGE/ActionMapper.h
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _actionmapper_
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#define _actionmapper_
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#include "Base.h"
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class Event;
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class ActionMapper;
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#include "ActionSet.h"
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typedef std::vector<int> ButtonList;
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struct ActionData
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{
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ActionData() { id=-1; state=-1; event=0; }
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int id, state;
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Event *event;
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ButtonList buttonList;
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};
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#define ACTION_EVENT = -1
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class ActionMapper
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{
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public:
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// funcs
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ActionMapper();
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virtual ~ActionMapper();
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//void addAction (const std::string &action, int k);
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void addAction(Event *event, int k, int state=-1);
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void addAction(int actionID, int k);
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/*
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void addMouseButtonAction (const std::string &action, int b);
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void addJoystickButtonAction (const std::string &action, int b);
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void addJoystickDPadAction (const std::string &action, int dir);
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int getDPad(int dir);
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*/
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void removeAction(int actionID);
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void removeAllActions();
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bool isActing(int actionID);
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virtual void action(int actionID, int state){}
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void clearActions();
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bool isInputEnabled() { return inputEnabled; }
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// vars
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typedef std::list<ActionData> ActionDataSet;
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ActionDataSet actionData;
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typedef std::map <int, int> KeyDownMap;
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KeyDownMap keyDownMap;
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bool cleared;
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//typedef std::map <std::string, int> StringIntMap;
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//StringIntMap stateCheckMap;
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enum {
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MOUSE_BUTTON_LEFT = 999,
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MOUSE_BUTTON_RIGHT = 1000,
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MOUSE_BUTTON_MIDDLE = 1001,
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JOY1_BUTTON_0 = 2000,
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JOY1_BUTTON_1 = 2001,
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JOY1_BUTTON_2 = 2002,
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JOY1_BUTTON_3 = 2003,
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JOY1_BUTTON_4 = 2004,
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JOY1_BUTTON_5 = 2005,
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JOY1_BUTTON_6 = 2006,
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JOY1_BUTTON_7 = 2007,
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JOY1_BUTTON_8 = 2008,
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JOY1_BUTTON_9 = 2009,
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JOY1_BUTTON_10 = 2010,
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JOY1_BUTTON_11 = 2011,
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JOY1_BUTTON_12 = 2012,
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JOY1_BUTTON_13 = 2013,
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JOY1_BUTTON_14 = 2014,
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JOY1_BUTTON_15 = 2015,
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JOY1_BUTTON_16 = 2016,
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//JOY1_BUTTON_X360_START=2011,
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X360_BTN_START = 3016,
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X360_BTN_BACK = 3017,
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JOY1_DPAD_LEFT = 4000,
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JOY1_DPAD_RIGHT = 4001,
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JOY1_DPAD_DOWN = 4002,
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JOY1_DPAD_UP = 4003,
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JOY1_STICK_LEFT = 4010,
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JOY1_STICK_RIGHT = 4011,
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JOY1_STICK_DOWN = 4012,
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JOY1_STICK_UP = 4013,
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};
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enum { DPAD_LEFT = 0, DPAD_RIGHT, DPAD_UP, DPAD_DOWN };
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//int getKeyForAction(std::string action);
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virtual void enableInput();
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virtual void disableInput();
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/*void loadActionSet(const std::string &fn);*/
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//nasty hack
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//void forceUpdate(float dt);
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Event *addCreatedEvent(Event *event);
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void clearCreatedEvents();
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bool pollAction(int actionID);
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bool getKeyState(int k);
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ActionData *getActionDataByID(int actionID);
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protected:
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std::vector<Event*>createdEvents;
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bool inUpdate;
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bool inputEnabled;
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void onUpdate (float dt);
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};
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#endif
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