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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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BBGE/ActionSet.h
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BBGE/ActionSet.h
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include <string>
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#include <vector>
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#include <sstream>
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#include "ActionInput.h"
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class ActionMapper;
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class Event;
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class ActionSet
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{
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public:
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void importAction(ActionMapper *mapper, const std::string &name, Event *event, int state);
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void importAction(ActionMapper *mapper, const std::string &name, int actionID);
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void clearActions();
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ActionInput *addActionInput(const std::string &name);
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//void loadAction(const std::string &name, int inputCode, InputSetType set);
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//void loadAction(const std::string &name, const std::vector<int> &inputCodes, InputSetType set=INPUTSET_GENERAL);
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ActionInput *getActionInputByName(const std::string &name);
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ActionInputSet inputSet;
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std::string insertInputIntoString(const std::string &string);
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};
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