mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-05 13:51:04 +00:00
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
68
BBGE/AnimatedSprite.h
Normal file
68
BBGE/AnimatedSprite.h
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
Copyright (C) 2007, 2010 - Bit-Blot
|
||||
|
||||
This file is part of Aquaria.
|
||||
|
||||
Aquaria is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
#ifndef __animated_sprite__
|
||||
#define __animated_sprite__
|
||||
|
||||
#include "Quad.h"
|
||||
#include "Interpolator.h"
|
||||
|
||||
class AnimData
|
||||
{
|
||||
public:
|
||||
AnimData();
|
||||
std::string name;
|
||||
int frameStart, frameEnd, datafile;
|
||||
float time;
|
||||
int loop;
|
||||
bool pingPong;
|
||||
};
|
||||
|
||||
|
||||
class AnimatedSprite : public Quad
|
||||
{
|
||||
public:
|
||||
AnimatedSprite();
|
||||
|
||||
Interpolator animator, animationTime;
|
||||
float frame;
|
||||
std::string currentAnim, lastAnim;
|
||||
|
||||
virtual void animComplete(std::string name) {}
|
||||
|
||||
void animate (const std::string &name, int from, int to, float time, int loopType, bool pingPong = false, float initialDelay = 0.0f);
|
||||
void animate (AnimData &animData);
|
||||
|
||||
bool isAnimating()
|
||||
{
|
||||
return animator.interpolating;
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
virtual void onAnimData(AnimData &animData);
|
||||
virtual void onUpdate (float dt);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue