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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4

This commit is contained in:
fgenesis 2011-08-03 22:05:33 +02:00
commit 3096eaf5e2
2519 changed files with 816064 additions and 0 deletions

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BBGE/BloomEffect.h Normal file
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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
#include "RenderObject.h"
#include "FrameBuffer.h"
class BloomEffect : public RenderObject
{
public:
BloomEffect();
void init(int quality, int startLayer, int endLayer);
FrameBuffer frameBuffer;
void unloadDevice();
void reloadDevice();
void render();
GLuint format;
int texID;
protected:
int startLayer, endLayer;
int quality;
bool active;
int stretch; // slightly adjust edges outward
bool useFrameBuffer;
};