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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4

This commit is contained in:
fgenesis 2011-08-03 22:05:33 +02:00
commit 3096eaf5e2
2519 changed files with 816064 additions and 0 deletions

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BBGE/Cutscene.h Normal file
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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Core.h"
#include "SkeletalSprite.h"
#include "Particles.h"
struct CutsceneMarker
{
float t;
TiXmlElement *e;
};
class Cutscene
{
public:
Cutscene();
void play();
void playMarker(CutsceneMarker *m);
void load(const std::string &f);
void save(const std::string &f);
void update(float dt);
TiXmlDocument file;
std::vector <CutsceneMarker> markers;
float time;
int playing;
int curMarker;
typedef std::map<std::string, RenderObject*> IDMap;
IDMap idMap;
// readers
std::string id;
};