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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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53
BBGE/DFSprite.h
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53
BBGE/DFSprite.h
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __dfsprite__
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#define __dfsprite__
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#include "Quad.h"
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#include "Datafile.h"
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#include "AnimatedSprite.h"
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class DFSprite : public AnimatedSprite
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{
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public:
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DFSprite();
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//~DFSprite();
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void destroy();
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//void animate();
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int findDatafile(const std::string &name);
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void selectDatafile(int index);
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void selectDatafile(AnimData &animData);
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Datafile *getDatafile(int index);
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Datafile *getDatafile(AnimData &animData);
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int addDatafile();
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void setFrameBasedRotation(const Vector &p1, const Vector &p2);
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void selectDatafileBasedRotation(const Vector &p1, const Vector &p2, int datafileRange, int datafileIndexOffset=0, bool flipAngle=false, float angleOffset=0);
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protected:
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void onAnimData(AnimData &animData);
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std::vector<Datafile*> datafiles;
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Datafile *currentDatafile;
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void onSetTexture();
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void onUpdate(float dt);
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};
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#endif
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