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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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158
BBGE/Datafile.cpp
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158
BBGE/Datafile.cpp
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Datafile.h"
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#include "Texture.h"
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Datafile::Datafile()
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{
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w = 0; h = 0;
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}
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Datafile::~Datafile()
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{
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destroy();
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}
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void Datafile::destroy()
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{
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for (int i = 0; i < textures.size(); i++)
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{
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textures[i]->removeRef();
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}
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textures.clear();
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}
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//hacky... for now
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void Datafile::addTexture(Texture *t)
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{
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textures.push_back(t);
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w = t->width;
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h = t->height;
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}
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Texture* Datafile::get(int idx)
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{
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if (idx < 0 || idx >= textures.size())
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{
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std::ostringstream os;
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os << "index [" << idx << "] out of range - textureName[" << this->name << "]";
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errorLog (os.str());
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}
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return textures[idx];
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}
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/*
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void Datafile::load(const std::string &name, int w, int h)
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{
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this->w = w;
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this->h = h;
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std::ifstream in;
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in.open(name);
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std::string read;
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while (std::getline(in,read))
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{
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Texture *t = new Texture;
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t->loadFromString(read);
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}
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}
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void Datafile::save(const std::string &datafile)
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{
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std::ofstream out;
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}
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*/
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void Datafile::loadFromAVI(const std::string &aviFile)
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{
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/*
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AviRender a(aviFile);
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bool done = false;
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float time = 0;
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int counter = 20;
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while (!done)
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{
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// GLuint id;
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//a.bindFrameToTexture(time, &id);
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//if (id)
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{
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Texture *texture = new Texture;
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//a.setCurrentFrameAsTexture();
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//texture->id = a.id;
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a.bindFrameToTexture(time, texture->id, texture->imageData);
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//texture->setID(id);
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texture->width = 512;
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texture->height = 512;
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addTexture(texture);
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//texture->addRef();
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//frame ++;
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}
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counter --;
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if (counter <= 0)
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done = true;
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time += 1;
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//frame++;
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}
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//a.getCurrentFrameAsTexture();
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*/
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}
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void Datafile::loadTextureRange(const std::string &file, const std::string &type, int start, int end)
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{
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for (int t = start; t < end; t++)
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{
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std::ostringstream num_os;
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num_os << t;
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std::ostringstream os;
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os << file;
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for (int j = 0; j < 4 - num_os.str().size(); j++)
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{
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os << "0";
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}
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os << t;
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os << type;
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addTexture(core->addTexture(os.str()));
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}
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}
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const std::string &Datafile::getName()
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{
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return name;
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}
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void Datafile::setName(const std::string &name)
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{
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this->name = name;
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}
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