mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-06 06:10:45 +00:00
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
105
BBGE/Gradient.cpp
Normal file
105
BBGE/Gradient.cpp
Normal file
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
Copyright (C) 2007, 2010 - Bit-Blot
|
||||
|
||||
This file is part of Aquaria.
|
||||
|
||||
Aquaria is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
#include "Gradient.h"
|
||||
#include "Core.h"
|
||||
|
||||
Gradient::Gradient() : RenderObject()
|
||||
{
|
||||
autoWidth = autoHeight = 0;
|
||||
}
|
||||
|
||||
void Gradient::onUpdate(float dt)
|
||||
{
|
||||
RenderObject::onUpdate(dt);
|
||||
|
||||
if (autoWidth == AUTO_VIRTUALWIDTH)
|
||||
{
|
||||
scale.x = core->getVirtualWidth();
|
||||
}
|
||||
|
||||
if (autoHeight == AUTO_VIRTUALHEIGHT)
|
||||
{
|
||||
scale.y = core->getVirtualWidth();
|
||||
}
|
||||
}
|
||||
|
||||
void Gradient::makeVertical(Vector c1, Vector c2)
|
||||
{
|
||||
ulc0 = c1;
|
||||
ulc1 = c1;
|
||||
ulc2 = c2;
|
||||
ulc3 = c2;
|
||||
}
|
||||
|
||||
void Gradient::makeHorizontal(Vector c1, Vector c2)
|
||||
{
|
||||
ulc0 = c1;
|
||||
ulc1 = c2;
|
||||
ulc2 = c2;
|
||||
ulc3 = c1;
|
||||
}
|
||||
|
||||
void Gradient::onRender()
|
||||
{
|
||||
#ifdef BBGE_BUILD_DIRECTX
|
||||
core->blitD3DGradient
|
||||
( ulc0.getD3DColor(alpha.x),
|
||||
ulc1.getD3DColor(alpha.x),
|
||||
ulc2.getD3DColor(alpha.x),
|
||||
ulc3.getD3DColor(alpha.x));
|
||||
#endif
|
||||
#ifdef BBGE_BUILD_OPENGL
|
||||
//glNormal3f(0, 0, 1);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
//glNormal3f(0, 0, 1);
|
||||
|
||||
glColor4f(ulc2.x*color.x, ulc2.y*color.y, ulc2.z*color.z, alpha.x);
|
||||
glVertex3f(-0.5, 0.5, 0.0f);
|
||||
|
||||
// 2
|
||||
glColor4f(ulc3.x*color.x, ulc3.y*color.y, ulc3.z*color.z, alpha.x);
|
||||
glVertex3f( 0.5, 0.5, 0.0f);
|
||||
|
||||
// 3
|
||||
glColor4f(ulc0.x*color.x, ulc0.y*color.y, ulc0.z*color.z, alpha.x);
|
||||
glVertex3f( 0.5, -0.5, 0.0f);
|
||||
|
||||
// 4
|
||||
glColor4f(ulc1.x*color.x, ulc1.y*color.y, ulc1.z*color.z, alpha.x);
|
||||
glVertex3f(-0.5, -0.5, 0.0f);
|
||||
/*
|
||||
glColor3f(ulc0.x, ulc0.y, ulc0.z);
|
||||
glVertex3f(-0.5, -0.5, 0);
|
||||
|
||||
glColor3f(ulc1.x, ulc1.y, ulc1.z);
|
||||
glVertex3f(0.5, -0.5, 0);
|
||||
|
||||
glColor3f(ulc2.x, ulc2.y, ulc2.z);
|
||||
glVertex3f(0.5, 0.5, 0);
|
||||
|
||||
glColor3f(ulc3.x, ulc3.y, ulc3.z);
|
||||
glVertex3f(-0.5, 0.5, 0);
|
||||
*/
|
||||
glEnd();
|
||||
#endif
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue