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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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68
BBGE/Light.cpp
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68
BBGE/Light.cpp
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Light.h"
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Light::Light()
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{
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num = 0;
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enabled = false;
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ambient = Vector(0.0f,0.0f,0.0f);
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diffuse = Vector(1,1,1);
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position = Vector(0,0,0);
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}
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void Light::apply()
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{
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#ifdef BBGE_BUILD_OPENGL
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int t = GL_LIGHT0;
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switch (num)
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{
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case 0: t=GL_LIGHT0; break;
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case 1: t=GL_LIGHT1; break;
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case 2: t=GL_LIGHT2; break;
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case 3: t=GL_LIGHT3; break;
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case 4: t=GL_LIGHT4; break;
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case 5: t=GL_LIGHT5; break;
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case 6: t=GL_LIGHT6; break;
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case 7: t=GL_LIGHT7; break;
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}
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if (enabled)
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{
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glEnable(t);
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float v[4];
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glLightfv(t, GL_AMBIENT, ambient.getv4(v, 1));
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glLightfv(t, GL_DIFFUSE, diffuse.getv4(v, 1));
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glLightfv(t, GL_POSITION, position.getv4(v, 0));
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}
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else
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{
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glDisable(t);
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}
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#endif
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}
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void Light::update (float dt)
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{
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diffuse.update(dt);
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ambient.update(dt);
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position.update(dt);
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}
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