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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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144
BBGE/Precacher.cpp
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144
BBGE/Precacher.cpp
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Precacher.h"
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#include "Quad.h"
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#include "Core.h"
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Precacher::Precacher()
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{
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loadProgressCallback = NULL;
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cleaned = true;
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}
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Precacher::~Precacher()
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{
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if (!cleaned)
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errorLog ("Precacher shutdown unclean");
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}
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void Precacher::clean()
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{
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for (unsigned int i = 0; i < renderObjects.size(); i++)
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{
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RenderObject *r = renderObjects[i];
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r->destroy();
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delete r;
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}
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renderObjects.clear();
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cleaned = true;
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}
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void Precacher::loadTextureRange(const std::string &file, const std::string &type, int start, int end)
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{
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for (int t = start; t < end; t++)
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{
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std::ostringstream num_os;
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num_os << t;
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std::ostringstream os;
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os << file;
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for (int j = 0; j < 4 - num_os.str().size(); j++)
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{
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os << "0";
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}
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os << t;
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os << type;
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precacheTex(os.str());
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}
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}
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void precacherCallback(const std::string &file, intptr_t param)
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{
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Precacher *p = (Precacher*)param;
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p->precacheTex(file);
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}
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// precacheTex
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// caches one texture
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// also support simple wildcard to cache multiple textures
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// e.g. naija/*.png
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void Precacher::precacheTex(const std::string &tex)
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{
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if (tex.find("txt") != std::string::npos)
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{
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errorLog("Call precacheList to precache a text file of gfx names, not precacheTex!");
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}
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if (tex.empty()) return;
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if (core->debugLogTextures)
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debugLog("PRECACHING: " + tex);
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if (tex.find('*')!=std::string::npos)
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{
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if (core->debugLogTextures)
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debugLog("searching directory");
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int loc = tex.find('*');
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std::string path = tex.substr(0, loc);
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std::string type = tex.substr(loc+1, tex.size());
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path = core->getBaseTextureDirectory() + path;
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forEachFile(path, type, precacherCallback, (intptr_t)this);
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return;
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}
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else
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{
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if (loadProgressCallback)
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loadProgressCallback();
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std::string t = tex;
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if (tex.find(core->getBaseTextureDirectory()) != std::string::npos)
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{
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t = tex.substr(core->getBaseTextureDirectory().size(), tex.size());
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}
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Quad *q = new Quad;
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q->setTexture(t);
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q->alpha = 0;
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renderObjects.push_back(q);
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cleaned = false;
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}
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}
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void Precacher::precacheList(const std::string &list, void progressCallback())
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{
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loadProgressCallback = progressCallback;
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std::ifstream in(list.c_str());
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std::string t;
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while (std::getline(in, t))
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{
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if (!t.empty())
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{
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#if defined(BBGE_BUILD_UNIX)
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//debugLog("precache["+t+"]");
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t = t.substr(0,t.size()-1);
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debugLog("precache["+t+"]");
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#endif
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stringToLower(t);
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precacheTex(t);
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}
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}
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in.close();
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loadProgressCallback = NULL;
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}
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