mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-08-08 07:09:52 +00:00
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
165
BBGE/Quad.h
Normal file
165
BBGE/Quad.h
Normal file
|
@ -0,0 +1,165 @@
|
|||
/*
|
||||
Copyright (C) 2007, 2010 - Bit-Blot
|
||||
|
||||
This file is part of Aquaria.
|
||||
|
||||
Aquaria is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
#ifndef __quad__
|
||||
#define __quad__
|
||||
|
||||
#include "RenderObject.h"
|
||||
|
||||
class QuadLight
|
||||
{
|
||||
public:
|
||||
QuadLight(Vector position, Vector color, int dist);
|
||||
Vector position, color;
|
||||
int dist;
|
||||
|
||||
static std::vector<QuadLight> quadLights;
|
||||
|
||||
static void addQuadLight(const QuadLight &quadLight);
|
||||
static void clearQuadLights();
|
||||
};
|
||||
|
||||
class OutlineRect : public RenderObject
|
||||
{
|
||||
public:
|
||||
OutlineRect();
|
||||
void setWidthHeight(int w, int h);
|
||||
void setLineSize(int ls);
|
||||
|
||||
bool renderCenter;
|
||||
protected:
|
||||
|
||||
int w, h, w2, h2;
|
||||
int lineSize;
|
||||
|
||||
void onRender();
|
||||
};
|
||||
|
||||
class Quad : public RenderObject
|
||||
{
|
||||
public:
|
||||
Quad(const std::string &tex, const Vector &pos);
|
||||
Quad();
|
||||
void createGrid(int x, int y);
|
||||
void destroy();
|
||||
bool isCoordinateInside(Vector coord, int minSize=0);
|
||||
bool isCoordinateInsideWorld(const Vector &coord, int minSize=0);
|
||||
bool isCoordinateInsideWorldRect(const Vector &coord, int w, int h);
|
||||
|
||||
void flipVertical();
|
||||
void flipHorizontal();
|
||||
void setTextureSmooth(const std::string &texture, float t);
|
||||
void spawnChildClone(float t);
|
||||
void burn();
|
||||
void unburn();
|
||||
void setWidthHeight(int w, int h=-1);
|
||||
void setWidth(int w);
|
||||
void setHeight(int h);
|
||||
int getWidth() const {return int(width);}
|
||||
int getHeight() const {return int(height);}
|
||||
|
||||
void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo);
|
||||
void setDrawGridAlpha(int x, int y, float alpha);
|
||||
void calculateQuadLighting();
|
||||
void render();
|
||||
void repeatTextureToFill(bool on);
|
||||
void refreshRepeatTextureToFill();
|
||||
bool isRepeatingTextureToFill() const { return repeatingTextureToFill; }
|
||||
void setGridPoints(bool vert, const std::vector<Vector> &points);
|
||||
void setStrip(const std::vector<Vector> &strip);
|
||||
virtual void createStrip(bool stripVert, int num);
|
||||
float getStripSegmentSize();
|
||||
void resetStrip();
|
||||
Vector ** getDrawGrid() { return drawGrid; }
|
||||
|
||||
static bool flipTY;
|
||||
|
||||
void reloadDevice();
|
||||
|
||||
void deleteGrid();
|
||||
|
||||
|
||||
InterpolatedVector upperLeftTextureCoordinates, lowerRightTextureCoordinates;
|
||||
//InterpolatedVector upperLeftColor, upperRightColor, lowerLeftColor, lowerRightColor;
|
||||
//InterpolatedVector llalpha, lralpha, ulalpha, uralpha;
|
||||
//bool oriented;
|
||||
|
||||
enum GridType
|
||||
{
|
||||
GRID_WAVY = 0,
|
||||
GRID_SET = 1
|
||||
};
|
||||
unsigned char gridType; // unsigned char to save space
|
||||
|
||||
char autoWidth, autoHeight; // char to save space
|
||||
|
||||
bool quadLighting;
|
||||
bool renderQuad, renderBorder, renderCenter;
|
||||
bool stripVert;
|
||||
std::vector<Vector>strip;
|
||||
Vector texOff;
|
||||
|
||||
float borderAlpha;
|
||||
Vector repeatToFillScale;
|
||||
|
||||
protected:
|
||||
bool repeatingTextureToFill;
|
||||
Vector lightingColor;
|
||||
float gridTimer;
|
||||
int xDivs, yDivs;
|
||||
Vector ** drawGrid;
|
||||
|
||||
void resetGrid();
|
||||
void updateGrid(float dt);
|
||||
void renderGrid();
|
||||
|
||||
|
||||
float drawGridOffsetX;
|
||||
float drawGridOffsetY;
|
||||
float drawGridModX;
|
||||
float drawGridModY;
|
||||
float drawGridTimeMultiplier;
|
||||
bool drawGridOut;
|
||||
|
||||
static int _w2, _h2;
|
||||
static Vector renderBorderColor;
|
||||
|
||||
void onSetTexture();
|
||||
void onRender();
|
||||
void onUpdate(float dt);
|
||||
private:
|
||||
bool doUpdateGrid;
|
||||
void initQuad();
|
||||
};
|
||||
|
||||
class PauseQuad : public Quad
|
||||
{
|
||||
public:
|
||||
PauseQuad();
|
||||
int pauseLevel;
|
||||
protected:
|
||||
|
||||
void onUpdate(float dt);
|
||||
};
|
||||
|
||||
#define QUAD(x) Quad *x = new Quad; addRenderObject(x);
|
||||
|
||||
#endif
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue