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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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BBGE/Shader.h
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BBGE/Shader.h
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "Base.h"
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class Shader
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{
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public:
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Shader();
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~Shader();
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bool isLoaded();
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void load(const std::string &file, const std::string &fragFile);
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void reload();
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void bind();
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void unbind();
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void setMode(int mode);
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void setValue(float x, float y, float z, float w);
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std::string vertFile, fragFile;
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protected:
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#ifdef BBGE_BUILD_OPENGL
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GLuint g_programObj;
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GLuint g_vertexShader;
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GLuint g_fragmentShader;
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GLuint g_location_texture;
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GLuint g_location_mode;
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GLuint g_location_value;
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#endif
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int mode;
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float vx, vy, vz, vw;
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bool loaded;
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};
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