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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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BBGE/StateMachine.h
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BBGE/StateMachine.h
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _statemachine_
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#define _statemachine_
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#include "Base.h"
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struct Cooldown
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{
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int state;
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Timer timer;
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};
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typedef std::list<Cooldown> Cooldowns;
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class StateMachine
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{
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public:
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StateMachine ();
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virtual ~StateMachine() {}
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void setState(int state, float time = -1, bool force = false, void* stateData=0);
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void stopState(int state);
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bool isState(int state);
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int getState();
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int getPrevState();
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int getEnqueuedState() { return enqueuedState; }
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float getStateTime();
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void setStateTime(float t);
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float getStateCounter();
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enum
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{
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STATE_NONE = -1
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};
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virtual bool canSetState(int state);
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void addCooldown(int state, float time);
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void removeCooldown(int state);
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void updateCooldowns(float dt);
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bool isCooldown(int state);
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void clearCooldowns();
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protected:
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void *currentStateData;
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void *enqueuedStateData;
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void perform(int state, float time = -1, void *stateData=0);
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virtual void onEnterState(int state);
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virtual void onExitState(int state);
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int currentState, nextState, prevState, enqueuedState;
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float stateTime, enqueuedTime, stateExtraDT;
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void onUpdate (float dt);
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void resetStateCounter()
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{ stateCounter = 0; }
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private:
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Cooldowns cooldowns;
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float stateCounter;
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};
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#endif
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