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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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130
ExternalLibs/FTGL/include/FTCharToGlyphIndexMap.h
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ExternalLibs/FTGL/include/FTCharToGlyphIndexMap.h
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#ifndef __FTCharToGlyphIndexMap__
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#define __FTCharToGlyphIndexMap__
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#include <stdlib.h>
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#include "FTGL.h"
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/**
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* Provides a non-STL alternative to the STL map<unsigned long, unsigned long>
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* which maps character codes to glyph indices inside FTCharmap.
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*
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* Implementation:
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* - NumberOfBuckets buckets are considered.
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* - Each bucket has BucketSize entries.
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* - When the glyph index for the character code C has to be stored, the
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* bucket this character belongs to is found using 'C div BucketSize'.
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* If this bucket has not been allocated yet, do it now.
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* The entry in the bucked is found using 'C mod BucketSize'.
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* If it is set to IndexNotFound, then the glyph entry has not been set.
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* - Try to mimic the calls made to the STL map API.
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*
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* Caveats:
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* - The glyph index is now a signed long instead of unsigned long, so
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* the special value IndexNotFound (= -1) can be used to specify that the
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* glyph index has not been stored yet.
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*/
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class FTGL_EXPORT FTCharToGlyphIndexMap
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{
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public:
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typedef unsigned long CharacterCode;
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typedef signed long GlyphIndex;
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enum
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{
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NumberOfBuckets = 256,
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BucketSize = 256,
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IndexNotFound = -1
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};
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FTCharToGlyphIndexMap()
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{
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this->Indices = 0;
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}
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virtual ~FTCharToGlyphIndexMap()
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{
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if( this->Indices)
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{
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// Free all buckets
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this->clear();
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// Free main structure
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delete [] this->Indices;
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this->Indices = 0;
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}
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}
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void clear()
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{
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if(this->Indices)
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{
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for( int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++)
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{
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if( this->Indices[i])
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{
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delete [] this->Indices[i];
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this->Indices[i] = 0;
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}
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}
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}
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}
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const GlyphIndex find( CharacterCode c)
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{
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if( !this->Indices)
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{
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return 0;
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}
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// Find position of char code in buckets
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div_t pos = div( c, FTCharToGlyphIndexMap::BucketSize);
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if( !this->Indices[pos.quot])
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{
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return 0;
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}
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const FTCharToGlyphIndexMap::GlyphIndex *ptr = &this->Indices[pos.quot][pos.rem];
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if( *ptr == FTCharToGlyphIndexMap::IndexNotFound)
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{
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return 0;
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}
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return *ptr;
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}
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void insert( CharacterCode c, GlyphIndex g)
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{
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if( !this->Indices)
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{
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this->Indices = new GlyphIndex* [FTCharToGlyphIndexMap::NumberOfBuckets];
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for( int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++)
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{
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this->Indices[i] = 0;
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}
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}
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// Find position of char code in buckets
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div_t pos = div(c, FTCharToGlyphIndexMap::BucketSize);
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// Allocate bucket if does not exist yet
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if( !this->Indices[pos.quot])
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{
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this->Indices[pos.quot] = new GlyphIndex [FTCharToGlyphIndexMap::BucketSize];
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for( int i = 0; i < FTCharToGlyphIndexMap::BucketSize; i++)
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{
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this->Indices[pos.quot][i] = FTCharToGlyphIndexMap::IndexNotFound;
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}
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}
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this->Indices[pos.quot][pos.rem] = g;
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}
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private:
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GlyphIndex** Indices;
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};
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#endif // __FTCharToGlyphIndexMap__
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