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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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222
game_scripts/scripts/entities/13_progression.lua
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222
game_scripts/scripts/entities/13_progression.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.curNode = 1
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v.lastNode = 0
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v.bone_head = 0
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v.leaveNode = 0
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v.range = 0
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function init(me)
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setupEntity(me)
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entity_setEntityLayer(me, 1)
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loadSound("13Touch")
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loadSound("mia-appear")
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loadSound("mia-scream")
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loadSound("mia-sillygirl")
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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entity_setPosition(me, node_getPosition(v.lastNode))
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entity_initSkeletal(me, "13")
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entity_scale(me, 0.6, 0.6)
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entity_animate(me, "idle", -1)
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v.bone_head = entity_getBoneByName(me, "Head")
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v.range = entity_getNearestNode(me, "13range")
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end
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v.doFirstVision = false
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v.done1st = false
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v.over = false
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v.is = false
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function update(me, dt)
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entity_setLookAtPoint(me, bone_getWorldPosition(v.bone_head))
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if v.doFirstVision and not v.over then
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if node_isEntityIn(v.range, v.n) and not v.is then
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v.is = true
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setCutscene(1,0)
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-- do scene
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setFlag(FLAG_VISION_ENERGYTEMPLE, 1)
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stopVoice()
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musicVolume(0, 2)
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--entity_clearVel(v.n)
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entity_idle(v.n)
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entity_setInvincible(v.n, true)
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-- watch for seahorse!
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watch(1)
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overrideZoom(0.9, 4)
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entity_flipToEntity(me, v.n)
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entity_flipToEntity(v.n, me)
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entity_swimToNode(v.n, getNode("NAIJA_13"), SPEED_NORMAL)
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entity_watchForPath(v.n)
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entity_flipToEntity(me, v.n)
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entity_flipToEntity(v.n, me)
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watch(2)
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entity_animate(me, "touchNaija")
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watch(1)
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local ompo = getEntity("Ompo")
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entity_msg(ompo, "fade")
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playSfx("13Touch")
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while entity_isAnimating(me) do
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watch(FRAME_TIME)
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end
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setNaijaHeadTexture("Blink")
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watch(1)
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vision("EnergyTemple", 4)
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stopMusic()
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fade2(1, 0.1, 1, 1, 1)
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learnSong(SONG_ENERGYFORM)
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changeForm(FORM_ENERGY)
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setCanChangeForm(false)
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local sn = getNode("FIRSTVISIONSTART")
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entity_setPosition(v.n, node_x(sn), node_y(sn))
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entity_fh(v.n)
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fade2(0, 2, 1, 1, 1)
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overrideZoom(0)
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emote(EMOTE_NAIJAUGH)
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setInvincibleOnNested(false)
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avatar_setCanDie(false)
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local cn = getNode("FIRSTVISIONEXIT")
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local c = 0
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while not node_isEntityIn(cn, v.n) do
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wait(FRAME_TIME)
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if entity_getHealth(v.n) <= 1 then
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entity_heal(v.n, 1)
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c = c + 1
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end
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if c > 3 then
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break
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end
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end
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entity_heal(v.n, 100)
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fade2(1, 0.5, 1, 1, 1)
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watch(0.5)
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entity_heal(v.n, 100)
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setCanChangeForm(true)
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changeForm(FORM_NORMAL)
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unlearnSong(SONG_ENERGYFORM)
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setInvincibleOnNested(true)
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local n13 = getNode("NAIJA_13")
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entity_setPosition(v.n, node_x(n13), node_y(n13))
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entity_rotate(v.n, 0)
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entity_flipToEntity(v.n, me)
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entity_idle(v.n)
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entity_offset(v.n, 0, 0)
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watch(1)
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entity_heal(v.n, 100)
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avatar_setCanDie(true)
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fade2(0, 0.5, 1, 1, 1)
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vision("EnergyTemple", 4)
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fade2(1, 0.5, 1, 1, 1)
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watch(0.5)
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fade2(0, 5, 1, 1, 1)
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watch(5)
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entity_alpha(me, 0.01, 3)
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v.over = true
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entity_setPosition(me, entity_x(me)+50, entity_y(me)-50, 5, 0, 0, 1)
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setMusicToPlay("OpenWaters")
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playMusic("OpenWaters")
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watch(2)
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entity_setInvincible(v.n, false)
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entity_rotate(me, -90, 2, 0, 0, 1)
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playSfx("mia-sillygirl")
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watch(1)
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setNaijaHeadTexture("")
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entity_animate(me, "trail")
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local nx, ny = node_getPosition(getNode("13LEAVE"))
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entity_setPosition(me, nx, ny, 8, 0, 0, 1)
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entity_setCullRadius(me, 4000)
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watch(0.5)
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watch(2)
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emote(EMOTE_NAIJASADSIGH)
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watch(2)
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voice("naija_vision_mainarea")
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setBeacon(BEACON_SONGCAVE, true, 128.578, 159.092, 0.5, 1, 1)
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beaconEffect(BEACON_SONGCAVE)
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setCutscene(0,0)
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v.is = false
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--entity_setState(me, STATE_TRANS, 2)
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end
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end
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end
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function enterState(me)
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end
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function exitState(me)
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end
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function msg(me, msg)
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if msg == "firstvision" then
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v.doFirstVision = true
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end
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end
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