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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
122
game_scripts/scripts/entities/_unused/minicrab.lua
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122
game_scripts/scripts/entities/_unused/minicrab.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- K I N G C R A B
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.fireDelay = 2
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init()
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setupBasicEntity(
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"kingcrab-head", -- texture
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20, -- health
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2, -- manaballamount
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2, -- exp
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1, -- money
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64, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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256, -- sprite width
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256, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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--entity_offset(0, 128)
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-- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV,
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-- partOffsetInterpolateTo, partOffsetInterpolateTime
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entity_initPart(
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"ClawLeft",
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"kingcrab-claw",
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-64,
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-48,
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0,
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1,
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0)
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entity_initPart(
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"ClawRight",
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"kingcrab-claw",
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64,
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-48,
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0,
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0,
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0)
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entity_initPart("LegsLeft", "kingcrab-leg", -64, 48, 0, 1, 0)
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entity_initPart("LegsRight", "kingcrab-leg", 64, 48, 0, 0, 0)
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entity_partRotate("ClawLeft", -32, 0.5, -1, 1, 1);
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entity_partRotate("ClawRight", 32, 0.5, -1, 1, 1);
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entity_partRotate("LegsLeft", 16, 0.25, -1, 1, 1);
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entity_partRotate("LegsRight", -16, 0.25, -1, 1, 1);
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entity_scale(0.5, 0.5)
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entity_clampToSurface()
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end
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function update(dt)
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-- dt, pixelsPerSecond, climbHeight, outfromwall
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entity_moveAlongSurface(dt, 100, 6, 54) --64 (32)
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entity_rotateToSurfaceNormal(0.1)
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if not(entity_hasTarget()) then
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entity_findTarget(1200)
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else
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if entity_isTargetInRange(64) then
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entity_pushTarget(500)
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end
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if v.fireDelay > 0 then
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v.fireDelay = v.fireDelay - dt
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if v.fireDelay < 0 then
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-- FIXME: obsolete function
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-- dmg, mxspd, homing, numsegs, out
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--entity_fireAtTarget(1, 1000, 200, 3, 64)
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v.fireDelay = 5
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end
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end
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end
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end
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function enterState()
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if entity_getState()==STATE_IDLE then
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end
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end
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function exitState()
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end
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function hitSurface()
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end
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