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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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320
game_scripts/scripts/entities/_unused/ompo.lua
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320
game_scripts/scripts/entities/_unused/ompo.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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local STATE_RUNOFF = 1000
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v.n = 0
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v.following = false
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v.seen = false
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v.spinning = false
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v.followMia = false
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v.fade = false
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v.singTimer = 0
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v.rot = 0
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v.glowBody = 0
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v.body = 0
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v.runNode = 0
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local function normalSegs(me)
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bone_setSegs(entity_getBoneByIdx(me, 0), 2, 8, 0.7, 0.7, -0.02, 0, 6, 1)
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end
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local function singSegs(me)
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bone_setSegs(entity_getBoneByIdx(me, 0), 2, 8, 0.7, 0.7, 0.02, 0, 6, 1)
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end
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_initSkeletal(me, "Ompo")
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entity_setEntityLayer(me, 1)
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--entity_generateCollisionMask(me)
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entity_scale(me, 0.7, 0.7)
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entity_setState(me, STATE_IDLE)
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normalSegs(me)
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v.glowBody = entity_getBoneByIdx(me,2)
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v.body = entity_getBoneByIdx(me, 0)
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entity_alpha(me, 1)
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bone_alpha(v.glowBody, 0)
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bone_setBlendType(v.glowBody, BLEND_ADD)
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entity_scale(me, 0.6, 0.6)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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v.runNode = getNode("OMPORUNOFF")
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end
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function update(me, dt)
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if entity_isState(me, STATE_IDLE) then
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if not v.following then
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entity_doCollisionAvoidance(me, dt, 2, 1)
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if v.following then
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entity_moveTowardsTarget(me, dt, 800)
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else
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if entity_isEntityInRange(me, v.n, 512) then
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v.following = true
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entity_moveTowardsTarget(me, dt, 800)
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if isFlag(FLAG_OMPO, 2) then
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setFlag(FLAG_OMPO, 3)
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playSfx("Ompo")
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emote(EMOTE_NAIJALAUGH)
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end
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end
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end
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entity_flipToVel(me)
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entity_updateMovement(me, dt)
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else
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local tar
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if v.followMia then
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tar = getEntity("13_MainArea")
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esetv(me, EV_LOOKAT, 0)
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else
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tar = entity_getNearestEntity(me, "13_MainArea", 1024)
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if tar == 0 then
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tar = v.n
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end
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end
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v.rot = v.rot + dt*0.2
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if avatar_isSinging() then
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v.rot = v.rot + dt*0.2
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end
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if v.rot > 1 then
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v.rot = v.rot - 1
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end
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local dist = 100
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if tar == v.n then
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if avatar_isSinging() then
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dist = 150
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end
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else
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if v.fade then
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dist = 32
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else
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dist = 200
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end
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end
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local t = 0
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local x = 0
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local y = 0
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if avatar_isRolling() then
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dist = 90
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t = v.rot * 6.28
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else
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t = v.rot * 6.28
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end
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if not entity_isEntityInRange(me, tar, 2024) then
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entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y)
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end
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local a = t
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x = x + math.sin(a)*dist
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y = y + math.cos(a)*dist
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if tar ~= v.n then
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if v.fade then
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entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y, 0.2)
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else
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entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y, 2)
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end
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elseif avatar_isSinging() then
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entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y, 0.2)
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else
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entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y, 0.6)
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end
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if tar == v.n then
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if not avatar_isSinging() then
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entity_flipToEntity(me, v.n)
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end
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if avatar_isSinging() then
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v.singTimer = v.singTimer + dt
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if v.singTimer > 4 then
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v.singTimer = 0 - math.random(4)
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if chance(50) then
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emote(EMOTE_NAIJAGIGGLE)
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end
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if chance(75) then
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playSfx("Ompo")
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end
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entity_rotate(me, 0)
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entity_rotate(me, -360, 1, 0, 0, 1)
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end
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else
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v.singTimer = v.singTimer - dt *2
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if v.singTimer < 0 then
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v.singTimer = 0
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end
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end
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else
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entity_flipToEntity(me, tar)
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end
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end
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end
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entity_handleShotCollisions(me)
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if isFlag(FLAG_OMPO, 0) and not v.seen and entity_isEntityInRange(me, v.n, 300) then
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playSfx("Ompo")
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emote(EMOTE_NAIJAGIGGLE)
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v.seen = true
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end
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if v.runNode ~= 0 and node_isEntityIn(v.runNode, me) then
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entity_setState(me, STATE_OFF)
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end
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end
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v.cut = false
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_OFF) then
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--- flee
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if v.cut then return end
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v.cut = true
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debugLog("setting off")
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v.following = false
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local crack = getNode("CRACK")
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entity_idle(v.n)
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if entity_isfh(v.n) then entity_fh(v.n) end
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musicVolume(0.5, 1)
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watch(1)
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playSfx("Ompo")
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entity_offset(me, 0, -40, 0.2, 7, 1)
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watch(0.4)
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emote(EMOTE_NAIJAUGH)
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watch(0.6)
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watch(1)
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cam_toEntity(me)
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entity_setPosition(me, node_x(crack), node_y(crack, 3), 1, 0, 1)
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while entity_isInterpolating(me) do
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watch(FRAME_TIME)
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end
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entity_alpha(me, 0, 0.5)
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watch(0.5)
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cam_toEntity(v.n)
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watch(1)
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emote(EMOTE_NAIJASADSIGH)
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setFlag(FLAG_OMPO, 4)
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entity_delete(me)
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v.cut = false
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watch(1)
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musicVolume(1, 1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function msg(me, msg)
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if msg=="fmia" then
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v.followMia = true
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esetv(me, EV_LOOKAT, 0)
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elseif msg=="fade" then
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setFlag(FLAG_OMPO, 2)
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entity_delete(me, 2)
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v.fade = true
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end
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end
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function songNote(me, note)
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local r,g,b = getNoteColor(note)
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--[[
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r = 0.5 + r*0.5
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g = 0.5 + g*0.5
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b = 0.5 + b*0.5
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entity_color(me, r, g, b, 0.1)
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]]--
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bone_setColor(v.glowBody, r, g, b, 0.2)
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bone_alpha(v.glowBody, 0.5)
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bone_scale(v.glowBody, 2, 2)
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bone_scale(v.glowBody, 5, 5, 0.5, -1, 1)
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--bone_scale(v.glowBody,
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--[[
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if not v.spinning then
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v.spinning = true
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entity_rotate(me, 360+entity_getRotation(me), 1, -1)
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end
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]]--
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--bone_setBlendType(entity_getBoneByIdx(me,1), BLEND_ADD)
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end
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function songNoteDone(me, note)
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--bone_setColor(v.glowBody, 1, 1, 1, 1)
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bone_alpha(v.glowBody, 0, 4)
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--[[
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if v.spinning then
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v.spinning = false
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entity_rotate(me, 0, 1, 0, 0, 1)
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end
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]]--
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end
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function song(me, song)
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end
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function activate(me)
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end
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