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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4

This commit is contained in:
fgenesis 2011-08-03 22:05:33 +02:00
commit 3096eaf5e2
2519 changed files with 816064 additions and 0 deletions

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- A N E M O N E
-- ================================================================================================
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"Anemone-0003", -- texture
9, -- health
1, -- manaballamount
1, -- exp
0, -- money
48, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
256, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_setSegs(me, 2, 10, 6.0, 4.0, -0.02, 0, 2.5, 1)
entity_setDeathParticleEffect(me, "AnemoneExplode")
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
entity_setTargetPriority(me, -1)
end
function update(me, dt)
entity_handleShotCollisions(me)
local dmg = 0.5
if isForm(FORM_NATURE) then
dmg = 0
end
if entity_touchAvatarDamage(me, 48, dmg, 1200) then
--entity_push(getNaija(), 1200, 1, 0)
elseif entity_touchAvatarDamage(me, 48, dmg, 1200, 0, 0, -40) then
elseif entity_touchAvatarDamage(me, 48, dmg, 1200, 0, 0, -80) then
end
local range = 1024
local size = 1.0
if entity_isEntityInRange(me, getNaija(), range) then
local dist = entity_getDistanceToEntity(me, getNaija())
dist = size - (dist/range)*size
local sz = 1 + dist
entity_scale(me, 1, sz)
end
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function enterState()
end
function exitState()
end
function hitSurface()
end