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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
88
game_scripts/scripts/entities/anemone3.lua
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88
game_scripts/scripts/entities/anemone3.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- A N E M O N E
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-- ================================================================================================
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init(me)
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setupBasicEntity(
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me,
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"Anemone-0003", -- texture
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9, -- health
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1, -- manaballamount
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1, -- exp
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0, -- money
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48, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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256, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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entity_setSegs(me, 2, 10, 6.0, 4.0, -0.02, 0, 2.5, 1)
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entity_setDeathParticleEffect(me, "AnemoneExplode")
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
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entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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entity_setTargetPriority(me, -1)
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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local dmg = 0.5
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if isForm(FORM_NATURE) then
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dmg = 0
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end
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if entity_touchAvatarDamage(me, 48, dmg, 1200) then
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--entity_push(getNaija(), 1200, 1, 0)
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elseif entity_touchAvatarDamage(me, 48, dmg, 1200, 0, 0, -40) then
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elseif entity_touchAvatarDamage(me, 48, dmg, 1200, 0, 0, -80) then
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end
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local range = 1024
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local size = 1.0
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if entity_isEntityInRange(me, getNaija(), range) then
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local dist = entity_getDistanceToEntity(me, getNaija())
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dist = size - (dist/range)*size
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local sz = 1 + dist
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entity_scale(me, 1, sz)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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return true
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end
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function enterState()
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end
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function exitState()
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end
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function hitSurface()
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end
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