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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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110
game_scripts/scripts/entities/beluga-bubble.lua
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110
game_scripts/scripts/entities/beluga-bubble.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.life = 10
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_setTexture(me, "particles/blow-bubble")
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entity_alpha(me, 0.6)
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entity_setBlendType(me, BLEND_ADD)
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entity_setState(me, STATE_IDLE)
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entity_setWeight(me, -20)
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entity_setMaxSpeed(me, 300)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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local function pop(me)
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spawnParticleEffect("bubble-release", entity_x(me), entity_y(me))
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spawnParticleEffect("pop-big", entity_x(me), entity_y(me))
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entity_delete(me)
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end
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function update(me, dt)
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entity_updateMovement(me, dt)
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v.life = v.life - dt
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if v.life < 0 then
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pop(me)
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return
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end
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if entity_isEntityInRange(me, v.n, 40) then
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local vx = entity_velx(v.n)
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local vy = entity_vely(v.n)
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if vector_isLength2DIn(vx, vy, 600) then
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-- push
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entity_moveTowardsTarget(me, dt, -500)
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else
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-- pop
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pop(me)
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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local r,g,b = getNoteColor(note)
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entity_setColor(me, r,g,b, 0.2)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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