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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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137
game_scripts/scripts/entities/bigmaul.lua
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137
game_scripts/scripts/entities/bigmaul.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- BIG MAUL
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-- ================================================================================================
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v.shotDelay = 2
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v.shotDelay2 = 0
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v.shots = 3
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v.createtimer = 0.5
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v.cr = 80
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function init(me)
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setupBasicEntity(
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me,
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"", -- texture
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30, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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v.cr, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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90, -- sprite width
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90, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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entity_setDeathParticleEffect(me, "NewtExplode")
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entity_initSkeletal(me, "BigMaul")
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entity_scale(me, 1.5, 1.5)
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entity_animate(me, "idle", -1)
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end
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function update(me, dt)
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if not entity_hasTarget(me) then
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entity_findTarget(me, 1000)
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else
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v.shotDelay = v.shotDelay - dt
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if v.shotDelay < 0 then
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v.shotDelay2 = v.shotDelay2 - dt
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if v.shotDelay2 < 0 then
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-- FIXME: obsolete function
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--entity_fireAtTarget(me, 1, 1000, 1500, 5, 64)
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v.shots = v.shots - 1
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v.shotDelay2 = 0.2
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if v.shots <= 0 then
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v.shotDelay = 1
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v.shotDelay2 = 0
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v.shots = 3
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end
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end
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end
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entity_moveTowardsTarget(me, dt, 500)
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entity_flipToEntity(me, entity_getTarget(me))
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end
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v.createtimer = v.createtimer - dt
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if v.createtimer < 1 then
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local n = 10
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while n > 0 do
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createEntity("Maul", "", entity_x(me), entity_y(me))
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n = n - 1
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end
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v.createtimer = 30
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end
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entity_doEntityAvoidance(me, dt, 256, 0.2)
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entity_updateMovement(me, dt)
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entity_doCollisionAvoidance(me, dt, 8, 0.5)
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entity_handleShotCollisions(me)
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entity_touchAvatarDamage(me, v.cr, 1, 1000)
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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entity_setMaxSpeed(me, 200)
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end
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end
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function exitState(me)
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end
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function activate(me)
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end
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function hitSurface(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_BITE then
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entity_changeHealth(me, -2)
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end
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return true
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end
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function dieNormal(me)
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local p = randRange(1, 100)
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if p <= 10 then -- 10%
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spawnIngredient("ToughCake", entity_x(me), entity_y(me))
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elseif p > 10 and p <= 30 then -- 20%
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spawnIngredient("TastyCake", entity_x(me), entity_y(me))
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elseif p > 30 and p <= 40 then -- 10%
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spawnIngredient("RubberyMeat", entity_x(me), entity_y(me))
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elseif p > 40 and p <= 45 then -- 5%
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spawnIngredient("ArcanePoultice", entity_x(me), entity_y(me))
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end
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end
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