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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
157
game_scripts/scripts/entities/cavefishcommon.lua
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157
game_scripts/scripts/entities/cavefishcommon.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- M A U L
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-- ================================================================================================
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-- entity specific
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v.dir = 0
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v.myNote = 0
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v.noteDown = -1
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v.n = 0
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v.followDelay = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function v.commonInit(me, note)
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setupBasicEntity(
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me,
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"", -- texture
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3, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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16, -- collideRadius
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STATE_IDLE, -- initState
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64, -- sprite width
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64, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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-1 -- updateCull -1: disabled, default: 4000
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)
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entity_setEntityLayer(me, 1)
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entity_setDropChance(me, 10)
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entity_setMaxSpeedLerp(me, 0.5)
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entity_setMaxSpeedLerp(me, 1, 1, -1, 1)
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entity_setSegs(me, 8, 2, 0.1, 0.9, 0, -0.03, 8, 0)
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entity_setDeathParticleEffect(me, "TinyRedExplode")
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v.myNote = note
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entity_setBeautyFlip(me, false)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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entity_setDamageTarget(me, DT_AVATAR_BITE, false)
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entity_initSkeletal(me, "CaveFish")
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v.glow = entity_getBoneByName(me, "glow")
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bone_setBlendType(v.glow, BLEND_ADD)
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bone_alpha(v.glow, 0)
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bone_scale(v.glow, 4, 4)
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bone_scale(v.glow, 8, 8, 1, -1, 1)
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entity_setColor(me, getNoteColor(v.myNote))
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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--entity_touchAvatarDamage(me, 32, 1, 1200)
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if v.noteDown == v.myNote or v.followDelay > 0 then
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if v.noteDown ~= v.myNote and v.followDelay > 0 then
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v.followDelay = v.followDelay - dt
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end
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entity_moveTowardsTarget(me, dt, 500)
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entity_doCollisionAvoidance(me, dt, 4, 0.5)
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entity_setMaxSpeedLerp(me, 1.2, 0.2)
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--entity_doEntityAvoidance(me, dt, 32, 0.5)
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else
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if v.dir==0 then
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entity_addVel(me, -500*dt, 0)
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else
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entity_addVel(me, 500*dt, 0)
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end
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entity_setMaxSpeedLerp(me, 1, 0.2)
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end
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entity_doEntityAvoidance(me, dt, 64, 0.1)
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entity_flipToVel(me)
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if entity_isfh(me) then
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entity_rotateToVel(me, 0, -90)
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else
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entity_rotateToVel(me, 0, 90)
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end
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entity_updateMovement(me, dt)
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end
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function enterState(me)
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end
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function exitState(me)
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end
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function hitSurface(me)
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if v.followDelay <= 0 then
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--debugLog("hit surface!")
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--entity_flipHorizontal(me)
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if v.dir == 0 then
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--entity_applySurfaceNormalForce(me, 1000)
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v.dir = 1
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elseif v.dir == 1 then
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--entity_applySurfaceNormalForce(me, 1000)
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v.dir = 0
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end
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entity_clearVel(me)
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end
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end
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function songNote(me, note)
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v.noteDown = note
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if note == v.myNote then
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v.followDelay = 1.5
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bone_alpha(v.glow, 0.5, 0.2)
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end
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end
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function songNoteDone(me, note)
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v.noteDown = -1
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bone_alpha(v.glow, 0, 3)
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end
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function activate(me)
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end
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