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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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120
game_scripts/scripts/entities/cc_cat.lua
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120
game_scripts/scripts/entities/cc_cat.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- get beat up by CC_BeatCat
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v.n = 0
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local function createKid(node)
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--[[
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local x = node_x(node)
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local y = node_y(node)
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]]--
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local ent = createEntity("CC_Kid", "", node_getPosition(node))
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entity_alpha(ent, 0)
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entity_alpha(ent, 1, 2)
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end
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local function createRockScene(me)
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createKid(getNode("ROCKKID1"))
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createKid(getNode("ROCKKID2"))
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createKid(getNode("ROCKKID3"))
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createEntity("CC_GetRocked", "", node_getPosition(getNode("CCGETROCKED")))
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-- add creator getting whalloped
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end
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function init(me)
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setupEntity(me)
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entity_initSkeletal(me, "CC_Cat")
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entity_setState(me, STATE_IDLE)
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entity_scale(me, 0.5, 0.5)
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entity_setActivation(me, AT_CLICK, 64, 512)
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if isFlag(FLAG_SUNKENCITY_PUZZLE, 4) or isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
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createRockScene(me)
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end
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if getFlag(FLAG_SUNKENCITY_PUZZLE)>5 then
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-- delete dude
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end
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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if getForm() == FORM_BEAST and isFlag(FLAG_SUNKENCITY_PUZZLE, 3) then
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entity_setActivationType(me, AT_CLICK)
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elseif getForm() == FORM_BEAST and isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then
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entity_setActivationType(me, AT_CLICK)
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else
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entity_setActivationType(me, AT_NONE)
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function sporesDropped(me, x, y)
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end
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function activate(me)
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if isFlag(FLAG_SUNKENCITY_PUZZLE, 3) then
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setFlag(FLAG_SUNKENCITY_PUZZLE, 4)
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createRockScene(me)
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elseif isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then
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setFlag(FLAG_SUNKENCITY_PUZZLE, 7)
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-- create head
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local headNode = getNode("STATUEHEAD")
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local ent = createEntity("CC_StatueHead", "", node_x(headNode), node_y(headNode))
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entity_alpha(ent, 0)
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entity_alpha(ent, 1, 1)
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end
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end
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