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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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133
game_scripts/scripts/entities/cc_final.lua
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133
game_scripts/scripts/entities/cc_final.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.singDelay = 0
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_setAllDamageTargets(me, false)
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entity_initSkeletal(me, "CC")
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entity_scale(me, 0.6, 0.6)
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entity_setState(me, STATE_IDLE)
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entity_setBeautyFlip(me, false)
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entity_fh(me)
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entity_setCullRadius(me, 256)
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loadSound("DualFormSong")
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end
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function postInit(me)
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v.n = getNaija()
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end
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function update(me, dt)
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if not hasSong(SONG_DUALFORM) and entity_isEntityInRange(me, v.n, 600) then
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v.singDelay = v.singDelay - dt
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if v.singDelay < 0 then
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v.singDelay = 10
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debugLog("singing")
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playSfx("DualFormSong")
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "touchCage", -1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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local function freeLi(me)
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--[[
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entity_flipToEntity(v.n, li)
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if isFlag(FLAG_SPIRIT_ERULIAN, 1) and isFlag(FLAG_SPIRIT_KROTITE, 1) and isFlag(FLAG_SPIRIT_DRUNIAD, 1) and isFlag(FLAG_SPIRIT_DRASK, 1) then
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debugLog("FREE LI!")
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if not hasLi() then
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li = entity_getNearestEntity(me, "Li")
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if li ~= 0 and entity_isEntityInRange(v.n, li, 512) then
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cam_toEntity(li)
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watch(2)
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setFlag(FLAG_LI, 100)
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entity_setState(li, STATE_IDLE)
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setLi(li)
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watch(2)
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cam_toEntity(v.n)
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setFlag(FLAG_FINAL, FINAL_FREEDLI)
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learnSong(SONG_DUALFORM)
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end
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end
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else
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debugLog("NEED MORE SPIRITS!")
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end
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]]--
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end
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function song(me, song)
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if song == SONG_ANIMA then
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end
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end
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--[[
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v.curNote = 0
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function songNoteDone(me, note)
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if v.curNote == 0 and note == 1 then
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v.curNote = 1
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elseif curNote == 1 and note == 3 then
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v.curNote = 2
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elseif curNote == 2 and note == 4 then
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v.curNote = 3
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elseif curNote == 3 and note == 5 then
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v.curNote = 4
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freeLi(me)
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else
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v.curNote = 0
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end
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end
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]]--
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function activate(me)
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end
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