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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
122
game_scripts/scripts/entities/doorcommon.lua
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122
game_scripts/scripts/entities/doorcommon.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- DOOR COMMON
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v.init_x = 0
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v.init_y = 0
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v.dist = 700
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v.delay = 0
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v.effectRange = 1800
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v.sound = ""
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function v.commonInit(me, tex, snd, sz, flipDir)
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setupEntity(me, tex, -2)
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entity_scale(me, sz, sz)
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entity_setActivationType(me, AT_NONE)
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entity_setFillGrid(me, true)
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v.sound = snd
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loadSound(v.sound)
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if flipDir ~= 0 then
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v.dist = -v.dist
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end
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end
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function postInit(me)
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v.init_x = entity_x(me)
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v.init_y = entity_y(me)
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end
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v.ret = 0
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function v.commonUpdate(me, dt)
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if entity_getState(me)==STATE_OPEN then
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--v.ret = v.ret + dt
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v.delay = v.delay + dt
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if v.delay > 0.2 then
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reconstructEntityGrid()
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v.delay = 0
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end
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if not entity_isInterpolating(me) then
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if entity_isEntityInRange(me, getNaija(), v.effectRange) then
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shakeCamera(4, 1)
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end
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entity_setState(me, STATE_OPENED)
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else
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--[[
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if v.ret > 1 then
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reconstructEntityGrid()
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v.ret = 0
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end
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]]--
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end
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end
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if entity_getState(me)==STATE_CLOSE then
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if not entity_isInterpolating(me) then
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entity_setState(me, STATE_CLOSED)
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shakeCamera(4, 1)
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_OPEN) then
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if entity_isEntityInRange(me, getNaija(), v.effectRange) then
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playSfx(v.sound)
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end
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if entity_getRotation(me) > -90 and entity_getRotation(me) < 90 then
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entity_interpolateTo(me, v.init_x, v.init_y-v.dist, 2)
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elseif entity_getRotation(me) == 90 then
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entity_interpolateTo(me, v.init_x+v.dist, v.init_y, 2)
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elseif entity_getRotation(me) == 270 then
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entity_interpolateTo(me, v.init_x-v.dist, v.init_y, 2)
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end
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elseif entity_isState(me, STATE_CLOSE) then
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playSfx(v.sound)
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local oldx = entity_x(me)
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local oldy = entity_y(me)
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entity_setPosition(me, v.init_x, v.init_y)
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reconstructEntityGrid()
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entity_setPosition(me, oldx, oldy)
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entity_interpolateTo(me, v.init_x, v.init_y, 2)
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elseif entity_isState(me, STATE_CLOSED) then
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entity_setPosition(me, v.init_x, v.init_y)
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reconstructEntityGrid()
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elseif entity_isState(me, STATE_OPENED) then
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--entity_setColor(me, 1, 0, 0)
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if entity_getRotation(me) > -90 and entity_getRotation(me) < 90 then
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entity_setPosition(me, v.init_x, v.init_y-v.dist)
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elseif entity_getRotation(me) == 90 then
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entity_setPosition(me, v.init_x+v.dist, v.init_y)
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elseif entity_getRotation(me) == 270 then
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entity_setPosition(me, v.init_x-v.dist, v.init_y)
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end
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reconstructEntityGrid()
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end
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end
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function exitState(me)
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end
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function hitSurface(me)
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end
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