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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
174
game_scripts/scripts/entities/eyespiral.lua
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174
game_scripts/scripts/entities/eyespiral.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.pullTimer = 1.5
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v.dieTimer = 0
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v.glow = 0
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v.hits = 16
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local STATE_BLIND = 1000
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local STATE_PULLABLE= 1001
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "eyespiral")
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entity_setState(me, STATE_IDLE)
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v.glow = entity_getBoneByName(me, "glow")
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bone_scale(v.glow, 4, 4, 1)
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bone_scale(v.glow, 8, 8, 1, -1, 1)
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bone_alpha(v.glow, 0)
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bone_rotate(v.glow, 360, 1, -1)
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entity_setCollideRadius(me, 90)
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entity_scale(me, 1.5, 1.5)
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bone_setBlendType(v.glow, BLEND_ADD)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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v.creatorform6 = entity_getNearestEntity(me, "creatorform6")
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end
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function update(me, dt)
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entity_updateMovement(me, dt)
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if v.dieTimer > 0 then
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entity_addVel(me, -1000*dt, 0)
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v.dieTimer = v.dieTimer - dt
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if v.dieTimer <= 0 then
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v.dieTimer = 0
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entity_msg(v.creatorform6, "eyedied")
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entity_delete(me)
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return
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end
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end
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if entity_isState(me, STATE_PULLABLE) then
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if entity_isBeingPulled(me) then
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v.pullTimer = v.pullTimer - dt
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if v.pullTimer <= 0 then
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entity_msg(v.creatorform6, "eyepopped")
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entity_setProperty(me, EP_MOVABLE, false)
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entity_addVel(me, -1000, 0)
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entity_alpha(me, 0, 2)
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v.dieTimer = 2
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v.pullTimer = 0
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end
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end
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end
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entity_updateMovement(me, dt)
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entity_handleShotCollisions(me)
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entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 800)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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bone_alpha(v.glow, 0, 1)
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entity_setColor(me, 1, 1, 1, 0.5)
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_BLIND) then
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--[[
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entity_setColor(me, 1, 1, 1)
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entity_setColor(me, 1, 0.5, 0.5, 0.2, -1, 1)
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]]--
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bone_alpha(v.glow, 0.5, 1)
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elseif entity_isState(me, STATE_PULLABLE) then
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entity_color(me, 0.2, 0.2, 0.2, 3)
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entity_offset(me, -5, 0)
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entity_offset(me, 5, 0, 0.04, -1, 1)
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entity_setProperty(me, EP_MOVABLE, true)
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_BLIND) then
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bone_alpha(v.glow, 0, 1)
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entity_setState(me, STATE_IDLE)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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debugLog("hit eyespiral")
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if entity_isState(me, STATE_BLIND) then
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bone_damageFlash(entity_getBoneByIdx(me, 0))
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v.hits = v.hits - dmg
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if v.hits <= 0 then
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entity_setState(me, STATE_PULLABLE)
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end
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return false
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else
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playNoEffect()
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end
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entity_changeHealth(me, 100)
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return false
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end
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function lightFlare(me)
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if entity_isState(me, STATE_IDLE) then
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entity_setState(me, STATE_BLIND, 6)
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end
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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