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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
108
game_scripts/scripts/entities/forestgodseed.lua
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108
game_scripts/scripts/entities/forestgodseed.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ===============================================================================================
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-- SPORE CHILD
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-- ================================================================================================
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v.growth = 0
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v.growTime = 5
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v.growEmitter = 0
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v.seekEnemy = 0
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v.seekEnemyDelay = 1.5
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v.minSpeed = 450
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v.maxSpeed = 700
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v.backAway = 0
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v.backAwayTime = 0.75
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v.myType = 1
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function init(me)
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setupBasicEntity(
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me,
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"SporeChildSeed", -- texture
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1, -- health
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2, -- manaballamount
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2, -- exp
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10, -- money
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16, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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64, -- sprite width
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64, -- sprite height
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1, -- particle "explosion" type, 0 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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-1, -- updateCull -1: disabled, default: 4000
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1
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)
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entity_initEmitter(me, v.growEmitter, "SporeSeedGrow")
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entity_setCollideRadius(me, 64)
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entity_setEntityType(me, ET_ENEMY)
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
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entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
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entity_setDamageTarget(me, DT_AVATAR_BITE, true)
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--entity_setDamageTarget(me, DT_AVATAR_VOMIT, false)
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--entity_setDamageTarget(me, DT_AVATAR_SPORECHILD, false)
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entity_setState(me, STATE_SEED)
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entity_setWeight(me, 100)
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v.seekEnemy = v.seekEnemyDelay
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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entity_updateMovement(me, dt)
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if entity_isState(me, STATE_SEED) then
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end
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end
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function hitSurface(me)
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entity_delete(me)
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createEntity("UberVine", "", entity_x(me), entity_y(me))
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end
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function enterState(me)
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if entity_isState(me, STATE_SEED) then
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_ENERGYBLAST then
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return false
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end
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if damageType == DT_AVATAR_BITE then
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debugLog("bite!!")
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entity_delete(me)
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return true
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end
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return true
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end
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function exitState(me)
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end
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