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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
114
game_scripts/scripts/entities/forestgodvine.lua
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114
game_scripts/scripts/entities/forestgodvine.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.timer = 0
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v.growTime = 0.2
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v.size = 32
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v.life = 4
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_setTexture(me, "ForestGod/Vine")
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entity_setCollideRadius(me, v.size)
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entity_setState(me, STATE_IDLE)
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entity_setCanLeaveWater(me, true)
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entity_alpha(me, 0)
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entity_alpha(me, 1, 0.2)
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entity_setEntityLayer(me, -1)
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entity_setDeathSound(me, "")
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--[[
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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entity_setDamageTarget(me, DT_AVATAR_BITE, false)
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]]--
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entity_setAllDamageTargets(me, false)
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entity_scale(me, 1.2, 1.2)
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esetv(me, EV_LOOKAT, 0)
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esetv(me, EV_TYPEID, EVT_FORESTGODVINE)
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end
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function postInit(me)
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v.n = getNaija()
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end
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function songNote(me, note)
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end
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function update(me, dt)
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if v.life < 0 then return end
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if entity_getAlpha(me) > 0.6 then
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if entity_touchAvatarDamage(me, v.size, 1, 1000) then
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entity_clearVel(v.n)
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entity_touchAvatarDamage(me, v.size, 1, 1000)
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end
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end
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v.life = v.life - dt
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if v.life < 0 then
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entity_delete(me, 0.5)
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entity_alpha(me, 0, 0.5)
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end
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
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entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, true)
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entity_handleShotCollisions(me)
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
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entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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end
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function hitSurface(me)
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end
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function enterState(me)
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if entity_isState(me, STATE_OFF) then
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v.life = 0
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entity_delete(me, 0.5)
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entity_alpha(me, 0, 0.5)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_BITE then
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--entity_setHealth(me, 0)
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--return true
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return false
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end
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return false
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end
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function exitState(me)
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end
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