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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
88
game_scripts/scripts/entities/groundshockershell.lua
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88
game_scripts/scripts/entities/groundshockershell.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.myWeight = 432
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v.onSurface = 0
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function init(me)
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setupBasicEntity(
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me,
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"GroundShocker/Shell", -- texture
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3, -- health
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0, -- manaballamount
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0, -- exp
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0, -- money
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21, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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2000 -- updateCull -1: disabled, default: 4000
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)
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entity_setBounce(me, 0.2)
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entity_setCanLeaveWater(me, true)
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entity_setAllDamageTargets(me, false)
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entity_setMaxSpeed(me, 640)
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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entity_updateMovement(me, dt)
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if entity_checkSplash(me) then
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end
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if not entity_isUnderWater(me) then
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if not entity_isBeingPulled(me) then
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entity_setWeight(me, v.myWeight*2)
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entity_setMaxSpeedLerp(me, 5, 0.1)
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end
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else
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entity_setMaxSpeedLerp(me, 1, 0.1)
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entity_setWeight(me, v.myWeight)
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end
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if entity_getVelLen(me) > 76 then
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entity_rotateToVel(me, 0.34)
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end
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-- DESTROY IF ON SURFACE TOO LONG
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if v.onSurface > 3 then
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entity_alpha(me, 0, 0.12)
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entity_scale(me, 0, 0, 0.12)
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entity_delete(me, 0.12)
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spawnParticleEffect("GroundShockerShellDestroy", entity_x(me), entity_y(me))
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end
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entity_touchAvatarDamage(me, 32, 0.13, 321)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function hitSurface(me)
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v.onSurface = v.onSurface + 1
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end
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