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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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3096eaf5e2
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228
game_scripts/scripts/entities/jellysmall.lua
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228
game_scripts/scripts/entities/jellysmall.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- JELLY SMALL
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.glow = 0
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v.bulb = 0
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v.revertTimer = 0
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v.baseSpeed = 150
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v.excitedSpeed = 300
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v.runSpeed = 600
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v.useMaxSpeed = 0
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v.pushed = false
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v.shell = 0
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v.soundDelay = 0
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v.sx = 0
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v.sy = 0
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v.sz = 0.8
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v.transition = false
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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local function doIdleScale(me)
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entity_scale(me, 0.75*v.sz, 1*v.sz)
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entity_scale(me, 1*v.sz, 0.75*v.sz, 1.5, -1, 1, 1)
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end
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function init(me)
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setupBasicEntity(
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me,
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"", -- texture
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3, -- health
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2, -- manaballamount
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2, -- exp
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10, -- money
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16, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, 0 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000, -- updateCull -1: disabled, default: 4000
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1
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)
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entity_setDeathParticleEffect(me, "TinyGreenExplode")
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v.useMaxSpeed = v.baseSpeed
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "JellySmall")
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--entity_scale(me, 0.6, 0.6)
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entity_setState(me, STATE_IDLE)
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--entity_setDropChance(me, 75)
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entity_initStrands(me, 5, 16, 8, 5, 0.8, 0.8, 1)
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v.glow = entity_getBoneByName(me, "Glow")
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v.bulb = entity_getBoneByName(me, "Bulb")
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v.shell = entity_getBoneByName(me, "Shell")
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doIdleScale(me)
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v.soundDelay = math.random(3)
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v.sx, v.sy = entity_getScale(me)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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end
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function songNote(me, note)
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if getForm()~=FORM_NORMAL then
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return
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end
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--[[
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v.sx, v.sy = entity_getScale(me)
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entity_scale(me, v.sx, v.sy)
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v.sx = v.sx*1.1
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v.sy = v.sy*1.1
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if v.sx > 1.0 then
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v.sx = 1.0
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end
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if v.sy > 1.0 then
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v.sy = 1.0
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end
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entity_scale(me, v.sx, v.sy, 0.2, 1, -1)
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]]--
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--[[
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entity_setWidth(me, 128)
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entity_setHeight(me, 128)
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entity_setWidth(me, 512, 0.5, 1, -1)
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entity_setHeight(me, 512, 0.5, 1, -1)
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]]--
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bone_scale(v.shell, 1,1)
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bone_scale(v.shell, 1.1, 1.1, 0.1, 1, -1)
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entity_setMaxSpeed(me, v.excitedSpeed)
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v.revertTimer = 3
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local transTime = 0.5
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local r,g,b = getNoteColor(note)
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bone_setColor(v.bulb, r,g,b, transTime)
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r = (r+1.0)/2.0
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g = (g+1.0)/2.0
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b = (b+1.0)/2.0
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bone_setColor(v.shell, r,g,b, transTime)
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end
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function update(me, dt)
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if entity_isState(me, STATE_IDLE) and not v.transition and not entity_isScaling(me) then
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entity_scale(me, 0.75*v.sz, 1*v.sz, 0.2)
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v.transition = true
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end
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if v.transition then
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if not entity_isScaling(me) then
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doIdleScale(me)
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v.transition = false
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end
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end
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entity_handleShotCollisions(me)
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entity_findTarget(me, 1024)
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if not entity_hasTarget(me) then
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--entity_doCollisionAvoidance(me, dt, 4, 0.1)
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end
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if v.revertTimer > 0 then
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v.soundDelay = v.soundDelay - dt
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if v.soundDelay < 0 then
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entity_sound(me, "JellyBlup", 1400+math.random(200))
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v.soundDelay = 4 + math.random(2000)/1000.0
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end
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v.revertTimer = v.revertTimer - dt
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if v.revertTimer < 0 then
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v.useMaxSpeed = v.baseSpeed
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entity_setMaxSpeed(me, v.baseSpeed)
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bone_setColor(v.shell, 1, 1, 1, 1)
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end
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end
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if entity_hasTarget(me) then
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if entity_isUnderWater(entity_getTarget(me)) then
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if getForm()==FORM_NORMAL then
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-- do something
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if entity_isTargetInRange(me, 1000) then
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if not entity_isTargetInRange(me, 64) then
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entity_moveTowardsTarget(me, dt, 250)
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end
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end
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else
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if entity_isTargetInRange(me, 512) then
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--entity_setMaxSpeed(me, 600)
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entity_setMaxSpeed(me, v.runSpeed)
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v.useMaxSpeed = v.runSpeed
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v.revertTimer = 0.1
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entity_moveTowardsTarget(me, dt, -250)
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end
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end
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end
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--if not entity_isTargetInRange(me, 150) then
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--end
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end
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entity_doCollisionAvoidance(me, dt, 3, 1.0)
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entity_doEntityAvoidance(me, dt, 64, 0.2)
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entity_doSpellAvoidance(me, dt, 200, 0.8)
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entity_updateCurrents(me, dt*5)
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entity_rotateToVel(me, 0.1)
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entity_updateMovement(me, dt)
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end
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function hitSurface(me)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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v.useMaxSpeed = v.baseSpeed
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entity_setMaxSpeed(me, v.baseSpeed)
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entity_animate(me, "idle", LOOP_INF)
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local x = math.random(2000)-1000
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local y = math.random(2000)-1000
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entity_addVel(me,x,y)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_BITE then
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entity_setHealth(me, 0)
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end
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return true
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end
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function exitState(me)
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end
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