mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-08 23:41:06 +00:00
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
This commit is contained in:
commit
3096eaf5e2
2519 changed files with 816064 additions and 0 deletions
304
game_scripts/scripts/entities/jellyzap.lua
Normal file
304
game_scripts/scripts/entities/jellyzap.lua
Normal file
|
@ -0,0 +1,304 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
-- ================================================================================================
|
||||
-- Z A P J E L L Y (beta)
|
||||
-- ================================================================================================
|
||||
|
||||
-- ================================================================================================
|
||||
-- L O C A L V A R I A B L E S
|
||||
-- ================================================================================================
|
||||
|
||||
v.blupTimer = 0
|
||||
v.dirTimer = 0
|
||||
v.blupTime = 3.0
|
||||
|
||||
v.sz = 1.0
|
||||
v.dir = 0
|
||||
|
||||
local MOVE_STATE_UP = 0
|
||||
local MOVE_STATE_DOWN = 1
|
||||
|
||||
v.moveState = 0
|
||||
v.moveTimer = 0
|
||||
v.velx = 0
|
||||
v.soundDelay = 0
|
||||
|
||||
-- JellyZap-specific
|
||||
v.ent_friendJelly = 0
|
||||
v.zapRange = 842
|
||||
v.stopTimer = 0
|
||||
|
||||
v.zapFreezeTime = 0.87
|
||||
v.preZapTime = 0.34
|
||||
|
||||
-- ================================================================================================
|
||||
-- S T A T E S
|
||||
-- ================================================================================================
|
||||
|
||||
local STATE_ZAP = 1001
|
||||
local STATE_PRE_ZAP = 1002
|
||||
|
||||
-- ================================================================================================
|
||||
-- FUNCTIONS
|
||||
-- ================================================================================================
|
||||
local function doIdleScale(me)
|
||||
entity_scale(me, 1.0*v.sz, 0.75*v.sz, v.blupTime, -1, 1, 1)
|
||||
end
|
||||
|
||||
function init(me)
|
||||
v.zapTimer = 3.21 + (math.random(321) * 0.01)
|
||||
|
||||
setupBasicEntity(
|
||||
me,
|
||||
"JellyZap/Head", -- texture
|
||||
32, -- health
|
||||
0, -- manaballamount
|
||||
2, -- exp
|
||||
10, -- money
|
||||
32, -- collideRadius (for hitting entities + spells)
|
||||
STATE_IDLE, -- initState
|
||||
128, -- sprite width
|
||||
128, -- sprite height
|
||||
1, -- particle "explosion" type, 0 = none
|
||||
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||||
2000, -- updateCull -1: disabled, default: 4000
|
||||
1
|
||||
)
|
||||
|
||||
entity_setEntityType(me, ET_ENEMY)
|
||||
|
||||
entity_setDeathParticleEffect(me, "Explode")
|
||||
|
||||
entity_initSkeletal(me, "JellyZap")
|
||||
v.bone_glow = entity_getBoneByName(me, "Glow")
|
||||
v.bone_head = entity_getBoneByName(me, "Head")
|
||||
v.bone_bulb = entity_getBoneByName(me, "Bulb")
|
||||
|
||||
bone_alpha(v.bone_head, 0.73, 5.4, -1, 1, 1)
|
||||
bone_alpha(v.bone_glow, 0, 3.2, -1, 1, 1)
|
||||
bone_scale(v.bone_bulb, 1.2, 1.2, 2.1, -1, 1, 1)
|
||||
|
||||
entity_initHair(me, 40, 5, 36, "JellyZap/FrontArms")
|
||||
|
||||
entity_setState(me, STATE_IDLE)
|
||||
|
||||
entity_scale(me, 0.75*v.sz, 1*v.sz)
|
||||
doIdleScale(me)
|
||||
|
||||
entity_exertHairForce(me, 0, 400, 1)
|
||||
|
||||
entity_setDamageTarget(me, DT_ENEMY_SHOCK, false)
|
||||
entity_setDamageTarget(me, DT_ENEMY_ENERGYBLAST, false)
|
||||
|
||||
esetv(me, EV_ENTITYDIED, 1)
|
||||
end
|
||||
|
||||
function entityDied(me, ent)
|
||||
if v.ent_friendJelly == ent then
|
||||
v.ent_friendJelly = 0
|
||||
entity_setState(me, STATE_IDLE)
|
||||
end
|
||||
end
|
||||
|
||||
function msg(me, msg)
|
||||
if msg == "PREPARE THYSELF" then
|
||||
v.stopTimer = v.preZapTime + 1
|
||||
v.zapTimer = v.zapTimer + 1
|
||||
entity_clearVel(me)
|
||||
spawnParticleEffect("JellyZapPreZap", entity_x(me), entity_y(me))
|
||||
|
||||
elseif msg == "FREEZE" then
|
||||
v.stopTimer = v.zapFreezeTime
|
||||
v.zapTimer = 14
|
||||
entity_setState(me, STATE_IDLE)
|
||||
entity_clearVel(me)
|
||||
end
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
-- FIND NEARBY JELLY, ZAP AT HIM
|
||||
v.zapTimer = v.zapTimer - dt
|
||||
if v.zapTimer <= 0 then
|
||||
if v.ent_friendJelly == 0 or not entity_isEntityInRange(me, v.ent_friendJelly, v.zapRange) then
|
||||
v.ent_friendJelly = entity_getNearestEntity(me, "JellyZap", v.zapRange)
|
||||
v.zapTimer = 0
|
||||
|
||||
elseif not entity_isEntityInRange(me, v.ent_friendJelly, v.zapRange/2) then
|
||||
v.zapTimer = 3.21 + (math.random(321) * 0.01) + v.zapFreezeTime
|
||||
if v.ent_friendJelly ~= 0 then
|
||||
v.stopTimer = v.preZapTime + 1
|
||||
entity_setState(me, STATE_PRE_ZAP, v.preZapTime)
|
||||
entity_msg(v.ent_friendJelly, "PREPARE THYSELF", me)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- -- --
|
||||
|
||||
dt = dt * 1.5
|
||||
if true then
|
||||
if avatar_isBursting() or entity_getRiding(getNaija())~=0 then
|
||||
local e = entity_getRiding(getNaija())
|
||||
if entity_touchAvatarDamage(me, 32, 0, 400) then
|
||||
if e~=0 then
|
||||
local x,y = entity_getVectorToEntity(me, e)
|
||||
x,y = vector_setLength(x, y, 500)
|
||||
entity_addVel(e, x, y)
|
||||
end
|
||||
local len = 500
|
||||
local x,y = entity_getVectorToEntity(getNaija(), me)
|
||||
x,y = vector_setLength(x, y, len)
|
||||
entity_push(me, x, y, 0.2, len, 0)
|
||||
entity_sound(me, "JellyBlup", 800)
|
||||
end
|
||||
else
|
||||
if entity_touchAvatarDamage(me, 32, 0, 1000) then
|
||||
entity_sound(me, "JellyBlup", 800)
|
||||
end
|
||||
end
|
||||
end
|
||||
entity_handleShotCollisions(me)
|
||||
|
||||
-- Quick HACK to handle getting bumped out of the water. --achurch
|
||||
if not entity_isUnderWater(me) then
|
||||
v.moveState = MOVE_STATE_DOWN
|
||||
v.moveTimer = 5 + math.random(200)/100.0 + math.random(3)
|
||||
entity_setMaxSpeed(me, 500)
|
||||
entity_setMaxSpeedLerp(me, 1, 0)
|
||||
entity_addVel(me, 0, 500*dt)
|
||||
entity_updateMovement(me, dt)
|
||||
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
|
||||
entity_updateHair(me, dt)
|
||||
return
|
||||
elseif not entity_isState(me, STATE_PUSH) then
|
||||
entity_setMaxSpeed(me, 50)
|
||||
end
|
||||
|
||||
v.moveTimer = v.moveTimer - dt
|
||||
if v.moveTimer < 0 then
|
||||
if v.moveState == MOVE_STATE_DOWN then
|
||||
v.moveState = MOVE_STATE_UP
|
||||
entity_setMaxSpeedLerp(me, 1.5, 0.2)
|
||||
entity_scale(me, 0.75, 1, 1, 1, 1)
|
||||
v.moveTimer = 3 + math.random(200)/100.0
|
||||
entity_sound(me, "JellyBlup")
|
||||
elseif v.moveState == MOVE_STATE_UP then
|
||||
v.velx = math.random(400)+100
|
||||
if math.random(2) == 1 then
|
||||
v.velx = -v.velx
|
||||
end
|
||||
v.moveState = MOVE_STATE_DOWN
|
||||
doIdleScale(me)
|
||||
entity_setMaxSpeedLerp(me, 1, 1)
|
||||
v.moveTimer = 5 + math.random(200)/100.0 + math.random(3)
|
||||
end
|
||||
end
|
||||
|
||||
if v.moveState == MOVE_STATE_UP then
|
||||
entity_addVel(me, v.velx*dt, -600*dt)
|
||||
entity_rotateToVel(me, 1)
|
||||
|
||||
elseif v.moveState == MOVE_STATE_DOWN then
|
||||
entity_addVel(me, 0, 50*dt)
|
||||
entity_rotateTo(me, 0, 3)
|
||||
entity_exertHairForce(me, 0, 200, dt*0.6, -1)
|
||||
end
|
||||
|
||||
entity_doEntityAvoidance(me, dt, 321, 3.21)
|
||||
entity_doCollisionAvoidance(me, dt, 10, 1.23)
|
||||
|
||||
-- FREEZE JELLY WHEN ZAPPING (OR RECEIVING ZAP)
|
||||
if v.stopTimer > 0 then
|
||||
v.stopTimer = v.stopTimer - dt
|
||||
entity_exertHairForce(me, 0, 123, dt, -1)
|
||||
entity_rotateTo(me, 0, 0.23)
|
||||
|
||||
elseif v.stopTimer <= 0 then
|
||||
v.stopTimer = 0
|
||||
entity_updateMovement(me, dt)
|
||||
end
|
||||
|
||||
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
|
||||
entity_updateHair(me, dt)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_getState(me) == STATE_IDLE then
|
||||
entity_setMaxSpeed(me, 50)
|
||||
entity_animate(me, "idle", LOOP_INF)
|
||||
v.ent_friendJelly = entity_getNearestEntity(me, "JellyZap", v.zapRange)
|
||||
|
||||
elseif entity_getState(me) == STATE_ZAP then
|
||||
v.stopTimer = v.zapFreezeTime
|
||||
entity_clearVel(me)
|
||||
|
||||
if v.ent_friendJelly ~= 0 then
|
||||
entity_sound(me, "EnergyOrbCharge")
|
||||
--entity_sound(me, "FizzleBarrier")
|
||||
|
||||
local meX, meY = entity_getPosition(me)
|
||||
local fX, fY = entity_getPosition(v.ent_friendJelly)
|
||||
local vecX = (fX - meX)
|
||||
local vecY = (fY - meY)
|
||||
|
||||
-- ZAP ATTACK
|
||||
local zapAmount = 24
|
||||
for i=0,zapAmount do
|
||||
local s = createShot("JellyZapAttack", me, 0, entity_x(me) + ((vecX/zapAmount)*i), entity_y(me) + ((vecY/zapAmount)*i))
|
||||
spawnParticleEffect("JellyZapFx", entity_x(me) + ((vecX/zapAmount)*i), entity_y(me) + ((vecY/zapAmount)*i))
|
||||
end
|
||||
|
||||
spawnParticleEffect("JellyZapPreZap", entity_x(me), entity_y(me))
|
||||
spawnParticleEffect("JellyZapPreZap", entity_x(me) + vecX, entity_y(me) + vecY)
|
||||
end
|
||||
|
||||
elseif entity_getState(me) == STATE_PRE_ZAP then
|
||||
entity_clearVel(me)
|
||||
spawnParticleEffect("JellyZapPreZap", entity_x(me), entity_y(me))
|
||||
end
|
||||
end
|
||||
|
||||
function damage(me, attacker, bone, damageType, dmg)
|
||||
if damageType == DT_AVATAR_DUALFORMNAIJA then
|
||||
entity_changeHealth(me, -500)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
if entity_getState(me) == STATE_ZAP then
|
||||
entity_touchAvatarDamage(me, 170, 1, 800)
|
||||
|
||||
elseif entity_getState(me) == STATE_PRE_ZAP then
|
||||
entity_setState(me, STATE_ZAP, v.zapFreezeTime)
|
||||
entity_msg(v.ent_friendJelly, "FREEZE", me)
|
||||
end
|
||||
end
|
||||
|
||||
function songNoteDone(me, note)
|
||||
-- INSTA-KILL LOL
|
||||
-- v.ent_friendJelly = getNaija()
|
||||
-- entity_setState(me, STATE_PRE_ZAP, v.preZapTime)
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue